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The Matrix - Garnet Wine

Post by Tryne, the Time Traveler on Fri Jun 05, 2009 12:46 pm

Garnet Wine

Female
Human
24 years old
Born April 17th
Redpill

Birth Type: Resuscitated
    Resuscitated individuals have the cybernetic implants to jack back into the Matrix. They are the humans the Machines have harvested and kept in the Matrix. Freeborn humans are the 'children of Zion,' or those born in the real world. Autonomous programs are programs that reside inside the Matrix to carry out with a specific task. (Agents for the machines are autonomous programs that are bent on keeping all the 'bluepills' ignorant to the Matrix.)


Matrix Birth Name: Rosalie Roux
    It is important to note that in no case does a freed human continue to use their birth name, having been freed from the Matrix, instead using their hacker alias. Only humans born in the real world possess anything close to conventional-sounding names. The reason for them doing so was because of the humans wishing to declare their independence of the Matrix by using names that they chose for themselves, rather than the names that they were given in the artificial reality of the Matrix itself. The fact that Neo vocally objects to Smith's habit of referring to him as 'Mr. Anderson'- much as Smith referred to Cypher as 'Mr. Reagan'- is a particular example of this, possibly reflecting Smith attempting a subtle psychological victory by referring to them by the names the Matrix gave them to reflect his belief in the dominance of the system rather than the dominance of human beings.


Matrix Appearance/Residual Self Image:
    Picture 1 | Picture 2 | Picture 3
    -Short red hair
    -Emerald green eyes
    -Tall and thin


Real-World Appearance:
    Picture 1 | Picture 2 | Picture 3 | Picture 4
    -Long, wavy red hair
    -Auburn eyes
    -Tall and thin


Personality Profile:
    Garnet's astrological sign Aries, a fire sign, clearly describes her personality. Those born under this element are regarded as adventurous, active and outgoing. Although she is independent, outgoing, and assertive, she is also surprisingly trusting, often innocently walking into the lion's den at times. No matter what upheaval, challenge, or triumph she confronts - Garnet has a wonderful ability to bounce back. Her faith in life and the future remains untouched by hardship. Her gift is that she is always a child at heart, and the world is always a magical place for her. Garnet is forceful, dynamic, and aggressive, and as a result, she frequently finds herself with dilemmas surrounding her romantic relationships.

    Garnet is a 'doer' rather than 'talker'. She is the impulsive, act first, ask questions or have doubts later. That's why her life is often filled with many dramas and sometimes even accidents. Her ability to live life close to the edge provides her with a wealth of 'real experience' to call upon. When Garnet talks about something or somewhere, she's usually done it or been there, rather than simply read about it in a book. Being active an active person, Garnet can't adapt to any kind of restriction, particularly possessive relationships. She often travels to escape any feelings of being stuck or possessed. Garnet loves challenges. In fact, if everything is running smoothly, She is quite capable of going out and doing something (sometimes quite foolish) to rock the boat. Garnet loves to race in where angels fear to tread.


Profession: Hacker
    Hackers manipulate the code of the Matrix to affect friends and enemies from a distance, either damaging them, downgrading their combat abilities, or healing them and upgrading their powers. They learn to move more quickly, strike with more force, or perceive beyond their normal limits. But only the truly talented manage to hack the Matrix in any substantial way.

    When Hackers affect the Matrix, they usually do it in a fairly unconscious manner. Rather than thinking "I'll alter this section of code to delete this door," the Hacker simply wills the door to be gone. Thus, Matrix hacking is different than old-school code hacking. It represents the pure hybrid of textual coding and human perception. Any significant hacking in the Matrix is likely to be noticed by the Machines. It will probably register as a "blip" in the system and scans will begin immediately. Counter-measures or anti-"viral" techniques (like Agents) may be deployed. The likelihood of detection increases with the changes effected. Thus a minor alteration (like unlocking a door or changing hair color) will likely go unnoticed, while more substantial changes (like deleting a door or complete transformation of the RI) will send off all sorts of bells and alarms. Not even advanced Hackers can stand up to an Agent or an overwhelming force of policemen. For all their abilities and enlightenment, most Hackers understand their limitations and avoid becoming drunk with their own power. A careless Hacker risks not only his own life, but that of his teammates and, perhaps, Zion itself.


Real World Skills:
  • Individual Awareness
    Garnet possess some knowledge on psychology and is also mindful of those around her. She is usually the first to notice when something is wrong or different with someone, even if she doesn't know them personally. In addition, she can usually very easily tell when a person is lying. This skill had become one of the most important for her nursing career, back when she was still a bluepill.

  • Problem-Solving and Creative Thinking
    Problem-solving skills include the ability to recognize and define problems, invent and implement solutions, and track and evaluate results. Creative thinking requires the ability to understand problem-solving techniques but also to transcend logical and sequential thinking and make the leap to innovation.

  • Hi-Tech Knowledge
    Garnet possess a wide-range of hi-tech knowledge, ranging from computer and MP3 players, to other digital equipment. Her knowledge is spread out though and is not focused in one single area, so while she can maneuver her way around in the hi-tech, modern world, she is not a professional.

  • Athletic Gymnast
    Garnet has always been flexible and light on her toes. She enjoys going to the gym regularly. She can ran fast in short bursts, but her endurance isn't quite as high. She can, however, perform cartwheels, backflips, and hand-stands, and she also works out on various machines in order to keep her shape and build some muscle.

  • Cooking and Baking Capabilities
    A natural in the kitchen, Garnet finds pleasure and enjoyment in satisfying others with her various homemade recipes. She is not afraid to get her hands dirty and to spend all afternoon in the kitchen. Her food has been described as 'divine.'

  • Language Communication
    English is Garnet's first language, but she also knows French, German, and some Spanish. She is fluent in French, nearly fluent in German, and an average Spanish-speaker.


Matrix Skills:
  • Alter Residual Image
    This allows the user to change their physical appearance in the Matrix. If only small changes are made, such as hair color and clothing, it is a relatively easy task. The difficulty increases as more complicated changes are attempted: changing sex, height, body type, race etc. It is rumored that a few Jumpers have been able to change their appearance to that of animals and inanimate objects, but no one can support those claims.

  • Encryption (Cloaking)
    A hacker with this skill can "amend" the code of their Residual Image ("RI") to make their presence harder to detect while in the Matrix. The degree of encryption controls the efficiency with which one may "cloak" oneself (Greencard, Faceless, Invisibility, Traceless). This ability affects the Machines, other humans plugged into the Matrix, and even human Operators "lurking" and observing events in the Matrix. Like many other Matrix Skills, the algorithms necessary to use Encryption are implemented unconsciously (i.e., they are not "written" like normal programs, but are instead "willed" into being without conscious thought to the actual program code implemented).

  • Heal
    With this ability, a Hacker can heal the wounds another appears to have taken in the Matrix.

  • Upload Virus
    This ability allows a hacker to upload any variation of a virus to the intended target, with the intent to do harm. Some powerful viruses can do a lot of damage all at once, while others can harm the target gradually over time.

  • Telepathy
    Telepathy allows the user to read the thoughts of another and project theirs into others' minds. These are usually only the surface thoughts. To dig deeper into someone's memories, the telepath must hone and perfect their skills. Obviously, this opens up the telepath to being traced or mentally attacked. No one has ever attempted to contact an Agent telepathically (and no one will likely live to tell of the attempt).

  • Long Jump
    The user of this can propel themselves up and forward to far greater distances than real physics would allow. Those that become masters at jumping in the Matrix can leap up or across buildings.

  • Adhesion (Wall crawling)
    With this unusual ability, a hacker can "link" the code of his Residual Image to that of any hard surface in the Matrix. This may be used to climb walls without gear, ensure that important things (like handy cell phones) aren't dropped into howling chasms, or just never letting go of that certain someone special.


Weapons:
    Matrix -- Glock 17 9mm handgun, Stun Pistol
    Real World -- Glock 17 9mm handgun, Static Rifle


Gear:
    Matrix -- Cellular phone, silver wristwatch
    Real World -- Cellular phone, silver wristwatch, bandage dressings, pain relief antibacterial spray, pocket knife, keychain flashlight


Objectives:
  • End the reign of terror of the Machines, and liberate humanity
  • Save the Restoration Program, Vale "The Repairman," from deletion
  • Decipher her romantic feelings toward Alec and Vale
  • Marry and become a mother
  • Live peacefully and happily


Hovership: Passenger of The Awakening
  • Craft -- Resistance hovercraft
  • Crew -- 1 Commander (Zen), 1 Pilot (Syntax), 1 Operator (Alec), 2 Mechanics (Circuit, Gavyn)
  • Consumables -- 1-2 months depending the amount of activity. Batteries must be recharged at Zion. Consumables can be extended if the ship is restocked with water and raw materials from the surface.
  • Passenger Capacity -- 15
  • Cargo Capacity -- 15 tons
  • Jump Chairs -- 10
  • Top Speed -- 400 mph
  • Communications -- Capable of linking into the Zion communication grid or the Matrix
  • Sensors -- Capable of creating a 3D rendition of objects detected
  • Weapons -- Electromagnetic Pulse Wave, Autocannon Turrets
    (A hovership must power down most of its systems to use the EMP Wave without damaging itself, and it's recommend going to minimal power. If they do not, Sensors, Communications, Maneuverability and all computers, including Broadcast Chairs, will cease to work. If Broadcast Chairs lose power or are damaged while in use, the Jumper will die.)


Biography:
    While still under the influence of the Matrix, Garnet, or rather Rosalie, as she was named, was studying to become a nurse. She was in her freshman year at college when she had been saved. Prior to this, Rosalie was a fairly ordinary girl living in Manhattan. From a very early age, however, she had suspected that her reality was a lie, though she was never sure exactly why. As a child, she had asked her mother if the world was real. Even her mother's assurance wasn't enough to convince her though. Like a splinter in her mind, the notion was always there, but it was too absurd for her to grasp entirely on her own. She needed a push.

    That help came in the form of The Awakening crew. The Operator, a man named Alec, had picked up on Rosalie's slight rejection to the Matrix whilst he was watching it on his monitors. The Commander made a phone call to her and explained more than most have the pleasure of hearing all at once. When asked if she wanted to find out the truth about the world, Rosalie responded that she certainly did. He sent in a few of the crew members and passengers to hopefully retrieve her, but their efforts were not without struggle. Agents, too, had detected Rosalie's abnormality surrounding the Matrix, and were at her apartment before the crew could arrive, waiting, knowing that redpills would be arriving. There were two Agents, one at either entrance to the building. Zen, the Commander of The Awakening, made an intractable phone call to Rosalie, informing her that men were after her and instructing her to exit down her fire escape. As a distraction, one of the foolish passengers of their hovership ran out of hiding and engaged the Agents, firing at them. When he fleed, both Agents were on top of him. He lost his life and sacrificed it for the life of Rosalie, who had managed to escape with the remaining people from The Awakening.

    When she was unplugged and brought onboard their hovership, Rosalie was asked what her real name was for the real world. Still unable to open her eyes properly without them hurting or unable to move most of her muscles, she vaguely replied, 'Garnet.' It was later found out that Garnet was the name she used for online aliases. It took Garnet weeks of physical therapy and muscle stimulants to get her body functioning up to its full potential in the real world. It took much less time, however, for her to be told the entire history of the real world and to accept it fully and completely. For awhile, Garnet was saddened by the truth, but quickly this sadness grew into anger and hatred. She decided she wanted to contribute all she could to fighting for humanity and Zion, and so, the Operator of The Awakening helped train her, downloading programs into her mind, whilst trying to free it from the rules that didn't need to restrict her inside the Matrix.

    Alec Porter ended up taking a personal interest in her, for one reason or another, and, although one of their men died to save her, Alec felt her life would be valuable to them. Garnet, in response to this warm disposition he had toward her, became overwhelmed with a longing to be close to him, to feel a bit of warmth in an otherwise cold world. She became attached to him, finding it hard to always have to enter the Matrix without him, as he was a freeborn. Today, Garnet is seemingly back to her independent self, so much so in fact, that she has kind of over compensated for her clinginess early on and now claims to prefer working alone. Alec is the only one able to see through her crumbling facade, knowing she is truly in need of someone to be close to.


Last edited by Fate Foretold on Sat Jun 20, 2009 10:36 am; edited 42 times in total

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The Matrix - Alec Porter

Post by Tryne, the Time Traveler on Fri Jun 05, 2009 12:46 pm

Alec Porter

Male
Human
28 years old
Born May 13th

Birth Type: Freeborn
    Freeborn humans are the 'children of Zion,' or those born in the real world. Autonomous programs are programs that reside inside the Matrix to carry out with a specific task. (Agents for the machines are autonomous programs that are bent on keeping all the 'bluepills' ignorant to the Matrix.)


Appearance:
    Picture 1 | Picture 2 | Picture 3 | Picture 4 | Picture 5
    -Brown hair
    -Brown eyes
    -Tall, thin, and muscular
    -Has a tattoo on his right shoulder blade that says 'Fate Finds You'


Personality Profile:
    Underneath his cool, calm and collected exterior, Alec differs greatly from others. He manages to discreetly stay apart from the crowd, even though he has a well-earned reputation for being a socializer. He will let others get close, but only so close as he wants them. Some claim that trying to get your point across to Alec, should he not want to hear you, is rather similar to talking to the trees – he simply won't budge. Alec is not an open-book. His feelings, fears and desires often run far deeper than anyone around him would guess. Like the butterfly that chooses to remain hidden in its cocoon until it is ready and prepared to emerge, so Alec's spirit remains hidden behind a veneer of day-to-day activities. That's why he is sometimes regarded as snobby, withdrawn, boring, or even sulky.

    The truth is, when Alec manages to operate very adequately on his own form of automatic pilot, he can switch off from the world around him very efficiently. And when he does switch off, he is actually gathering in his inner reserves to deal with the outside pressures. He likes his creature comforts and hates change because it takes him out of his automatic pilot condition of separating himself from the world around him.

    Because Alec hates to be put in jeopardy of any kind, he strives to create tomorrow in advance, rather than leave it to fate. In love, Alec is regarded as extremely sensual. He will deal well with the personal, physical senses and consequently all the pleasures associated with what he can see, touch, smell and taste. He is also a nature and pet lover.


Profession: Operator
    The Operator on a Zion hovercraft is the online guide and resource liaison for redpill crewmembers while they are jacked in (connected) to the Matrix, a virtual computer-generated world set in the end of the 20th Century. Each hovercraft has an Operator. The name of the job comes from a telephone operator, which allows the Operator to disguise himself from bluepills or Agents that accidentally call him (Operators invariably answer any call by saying "Operator").

    Operators typically are natural-born humans who grew up in Zion, the last human city of the Earth destroyed by the Man/Machine war of hundreds of years past. While they cannot jack in the Matrix themselves, Operators are highly skilled programmers who can help crews anticipate danger and avoid unwanted contact. Many Operators wear gloves to keep their hands warm. Operators also run the Construct, which is a locally originating virtual world where weapons and equipment can be loaded for a crewmember's avatar in the Matrix. The Construct can also be used for training as it can simulate elements of the Matrix itself.

    Two-way communication is possible between an Operator and his jacked-in crewmates, in the form of telephone calls; redpills in the Matrix typically carry cell phones for this purpose. In addition, an Operator can download needed information directly into crewmates' brains for use within the Matrix, or make unauthorized changes ("hacks") to the environment in order to assist them. Before redpills can enter or leave the Matrix, the Operator must establish an access point, or "exit," which takes the form of a hardline telephone.


Real World Skills:
  • Hi-Tech Knowledge
    Alec understands the basics of every hi-tech piece of machinery in the real world and can usually operate it efficiently. He also is well adapt at reading and understanding the code of the Matrix, and in addition, is a highly skilled programmer.

  • Listening
    Alec is a better listener than most people would guess. He usually hears and picks up on things that others say offhand or don't suspect people care to hear. He is even good about listening to people's problems. He can't always offer the best advice, but he can hear people out and provide them with support.

  • Leadership
    At its most elementary level, leadership means that one person influences another. The function of leadership include stating basic values, announcing goals, organizing resources, reducing tensions between individuals, creating coalitions, and encouraging better performance. There is a direct correlation between the implementation of shared leadership practice and product improvement, higher morale, and innovative problem solving, which leads to a more hospitable environment for instituting change.

  • Persuasion
    Alec has the ability to convince others to do just about anything. These can be commands, but more often it is to debate with logic, appeal to sympathy, and otherwise verbally convince others to see things his way.

  • Gambling
    In the Real World, there usually exists little use for money, even in Zion. But goods of like value or services ("I'll take your turn cleaning the bilge.") are often thrown in the pot.

  • Brawling
    Brawling covers basic hand-to-hand combat. It is less graceful than Martial Arts, but can be equally effective.

  • Operate Exoskeleton
    Alec knows how to use the massive exoskeletons (APUs) used to defend Zion. Standing over twenty feet tall and armed with heavy gatling guns, APUs provide a last line of defense against Machine invaders. While the APUs are rarely used in for assault strikes against the machines, they have proven useful for repelling Squids that have come too close to Zion's defensive perimeter. Exoskeletons are also used for heavy construction operations within Zion itself and to lift large cargo into and out of hoverships.


Weapons:
    Real World -- M4 Carbine with mounted M-203 grenade launcher, Static Rifle


Gear:
    Real World -- Cellular phone, switchblade


Objectives:
  • End the reign of terror of the Machines, and liberate humanity
  • Win Garnet's heart


Hovership: Operator of The Awakening
  • Craft -- Resistance hovercraft
  • Crew -- 1 Commander (Zen), 1 Pilot (Syntax), 1 Operator (Alec), 2 Mechanics (Circuit, Gavyn)
  • Consumables -- 1-2 months depending the amount of activity. Batteries must be recharged at Zion. Consumables can be extended if the ship is restocked with water and raw materials from the surface.
  • Passenger Capacity -- 15
  • Cargo Capacity -- 15 tons
  • Jump Chairs -- 10
  • Top Speed -- 400 mph
  • Communications -- Capable of linking into the Zion communication grid or the Matrix
  • Sensors -- Capable of creating a 3D rendition of objects detected
  • Weapons -- Electromagnetic Pulse Wave, Autocannon Turrets
    (A hovership must power down most of its systems to use the EMP Wave without damaging itself, and it's recommend going to minimal power. If they do not, Sensors, Communications, Maneuverability and all computers, including Broadcast Chairs, will cease to work. If Broadcast Chairs lose power or are damaged while in use, the Jumper will die.)


Biography:
    Alec was born into the real world, and therefore never had the opportunity to experience life inside the Matrix. Secretly, he has always desired to see what it would be like to be inside the Matrix and to be able to bend reality there. He is exceptionally grateful, however, to have known the truth of the world his whole life, which he would gladly take any day.

    When he picked up on Garnet's slight rejection to the Matrix, something inside him pulled him to her, be it intuition or simply just wanting to save this girl. He became protective of her after The Awakening had rescued her. It wasn't until Garnet later became isolated and slightly withdrawn did Alec become concerned for her, only wanting to be all the more close to this girl who he felt not only a connection with, but an attraction toward. Despite her efforts at trying to convince herself and him that she was fine and no different, Alec could plainly see through this. One night, when Alec couldn't sleep, he sat up watching the Matrix. At some point, he heard what sounded like crying. Curiously, he went into the sleeping quarters hall to determine what or who it was. It was coming from Garnet's room. Wanting to comfort her and be there for her, he gently knocked on her door. The sobbing stopped abruptly, and Garnet came to the door. When she saw him standing there, a warm and sympathetic smile on his face, she at last caved, allowing him in her room and seeking comfort in him. The two shared a tender night together, in which the fell asleep in each other's arms. Though they never spoke of the night thereafter, the two have been remarkably close in secret ever since.


Last edited by Fate Foretold on Thu May 05, 2011 10:32 am; edited 27 times in total

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The Matrix - Vale

Post by Tryne, the Time Traveler on Fri Jun 05, 2009 12:46 pm

Vale

Male
Computer Program
30 years old
Created April 17th

Birth Type: Autonomous Sentient Program for the Neural Interactive Simulation, AKA, the Matrix
    Resuscitated individuals have the cybernetic implants to jack back into the Matrix. They are the humans the Machines have harvested and kept in the Matrix. Freeborn humans are the 'children of Zion,' or those born in the real world. Autonomous programs are programs that reside inside the Matrix to carry out with a specific task. (Agents for the machines are autonomous programs that are bent on keeping all the 'bluepills' ignorant to the Matrix.)


Personality Profile:
    Vale is quiet, but an over-achiever. He is never content until he reaches the top. However, he is patient and persevering. He reaches his goals because he knows the longest journey commences with a single step and that the first step is always the most difficult.

    Even if something comes to a grinding halt, Vale's ambition to reach the ultimate keeps him moving forever onwards and upwards. Although conservative and cautious, Vale is willing to try unusual approaches on his road to success in business or in love. Romantically, he desires a permanent relationship with someone who'll give him the affection he craves (and often neglect to give himself).

    Vale is ambitious, responsible, practical, and a superb organizer. Although he is a borderline workaholic, this doesn't necessarily mean he is dull or gloomy. He has an offbeat sense of humor, which seems to erupt at the most unexpected moments. His motivating force in life is success, and, although he might not admit it - love. By nature, Vale is cautious when entering a new love relationship, but once he feels 'safe' with his partner, the cool exterior melts away to reveal a sensitive and loyal heart beneath. As a friend, Vale can be relied upon to provide a strong and sympathetic pair of shoulders.


Programming: Restoration Program - "The Repairman"
    Vale is a program created for the Matrix to 'clean up' any unusual or out-of-the-ordinary situations in which Redpills have left a mark. In essence, it is Vale's job to fix fluctuations to ensure the minds of all those under the influence of the Matrix do not question reality. Whenever freed people jack in to the Matrix and display extraordinary, 'inhuman' powers, Vale goes in and cleans up after them, leaving no mark that they had ever been there. If there were any witnesses to the redpills, Vale has the ability to wipe the incident from their minds.


Matrix Skills:
  • Memory Deletion
    This ability allows the user to wipe clear the minds of those inside the Matrix, erasing the specific memories they do not want the person to ever be able to recall. The removal can be of just a few memories to a vast amount.

  • Repair Code
    Any coding that is altered inside the Matrix that was not intended to be, Vale can repair and restore by merely putting his hands on the objects needing to be restored. If a building is destroyed due to redpills, if gun shells are left out in the open, if people are seen performing unimaginable feats, Vale is there, fixing it.


Weapons:
    Matrix -- Two high-powered handguns


Gear:
    Matrix -- Cellular phone, silver wristwatch


Objectives:
  • Preserve the Matrix
  • Find his real place in the Matrix
  • Do 'what is right' and what he feels is best


Biography:
    Vale is a program inside the Matrix, whose purpose is to keep the illusion of the Matrix up and functioning at all times by removing and fixing any coding that has been altered or changed, so as to disrupt the general flow of reality. For awhile, Vale was a drone, doing only what he was programmed for, dismissing the life all around him. In the beginning, he despised the redpills that entered the Matrix, having to clean up after them on frequent occasions. It wasn't until Vale stumbled upon an old family photo album one day whilst on a job, did he come to a turning point in his life. He began to actually feel for humanity, and these newfound feelings provided him with the inspiration to research further into mankind. He found that he was envious of them, envious of their passion, their emotions, their drive to keep going, even at the bitter end. He was fascinated by everything that made humans human.

    As time went on, Vale began to make choices, decisions for himself. He would choose to sometimes repair the Matrix, and at other times to ignore it. It was thrilling for him to be able to become less of just a computer program and more of what his appearance was modeled after - a human. With time, he became an Exiled program, not functioning in the ways he was originally intended to. Vale took it upon himself to discover more about life in the Matrix and to find his source of happiness.

    When he met Garnet - then Rosalie - it was inside a coffee shop one morning. She was polite and sweet to his advances and humor. He decided to take a leap and offered her his phone number. This is what started a series of interesting events. A few days later, Garnet decided to call her mysterious admirer, but he never answered. She left him a message, saying she would be at the park if he wanted to meet later that day. Vale found himself confused and frustrated. He wasn't a human, no matter how much he looked it or how much he could feel and act like one. He decided it wasn't fair to her to show her interest, and stood her up. A week later, Garnet and Vale bumped into each other at the same coffee shop they went to in the morning. Awkward as it was, Garnet felt drawn to him, his eyes and smile pulling her in. Vale found himself equally drawn, and unable to deny himself the pleasure, they sat and talked for awhile. He apologized for standing her up, blaming it on his work. He then asked her out to dinner at the end of the week before they both departed, and she agreed to the date.

    Before the end of the week, however, Garnet was contacted by the crew of The Awakening, and was later rescued from the Matrix by them. Unable to be available, it was Garnet this time that stood Vale up. Today, Vale remains ever intrigued by Garnet, allowing himself to venture to the coffee shop they both frequented, hoping to run into her again. In his spare time, he still will reconstruct the coding within the Matrix, so as to ensure he does not get deleted.


Last edited by Fate Foretold on Sat Jun 20, 2009 11:09 am; edited 9 times in total

Tryne, the Time Traveler
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The Lord of the Rings - Illuwen Aramar

Post by Tryne, the Time Traveler on Fri Jun 05, 2009 12:49 pm

Illuwen Aramar

Age:
Sex: Female
Race: Elf
Class: Lore-Master
Weapons:

Home: Rivendell Estate

Appearance:
Picture 1 | Picture 2

Mount: Palomino Paint Horse named Rain Dancer (or Ross Lilta in Elvish)

Biography:


Last edited by Fate Foretold on Tue Jun 16, 2009 4:39 pm; edited 4 times in total

Tryne, the Time Traveler
★ Administrator & FoG Mother ★
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Age: 25
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World of Warcraft - Ilandi Silvertide

Post by Tryne, the Time Traveler on Fri Jun 05, 2009 12:54 pm

Ilandi Silvertide

Age: Over 7,000 years but appears very young (mid 20's)
Sex: Female
Race: Draenei
Class: Hunter
Talent: Beast Mastery
Weapons:
Main Hand: Barrel-Blade Longrifle (gun)
Ranged: Halberd of Desolation (polearm)

Home Town: Where is home? Originally, she and her kind were from the planet Argus, but fled in search of a new world to live in peacefully. They eventually called Draenor home, but then too were forced to leave after it was conquered by the Blood Elves and Illidan, crash landing on the new planet Azeroth. The Exodar, a wing of the Tempest Keep, created by the Naaru, was all that remained. If anything, The Exodar is her closest thing to "home."

Appearance:
Picture 1 | Picture 2 | Picture 3
-pale blue skin
-darker blue hair

Dress: Tier 2 Raid Set

Mount(s):
-White War Talbuk (land)
-Blue Riding Nether Ray (flight)

Biography:
Ilandi's thoughts and emotions can best be seen in her facial expressions, which are vast. Very readable, she isn't afraid to make it clear to those around her what she is feeling or what she has on her mind. Her personality is serene and rather complex. Since she, like the rest of the draenei, has lived for so long and witnessed and gone through many things throughout her lifetime, she has grown into a wise and thoughtful being, capable of making quick but intelligent decisions as well as solving problems and coming up with new solutions with ease.

Like the rest of the draenei, Ilandi holds magic in very high regard. It is considered extremely important to not only her, but all draenei as a source for many things, including their power and technology. Ilandi, however, is not as skilled as some with her magical abilities, but instead, since crash landing on Azeroth, has acquired talents in other fields. She does, however, praise the Naaru and worships the Light. Holding onto the hope that the Naaru will one day create an Army of Light to destroy the Burning Legion, she lives each day with determination. Her faith and religion are very strong.

There are many that Ilandi despises and sees in the worst sort of light, as do others of her kind she would assume. Firstly, she herself would never speak to the Broken, the corrupt draenei that she considers lost. She also distrusts any orcs that do not have brown skin (thus those that are under the Blood Curse and green). Probably most of all though, Ilandi's loathing for the blood elves as well as their leader, Illidan, is the fiercest hate she has. If she were to meet a blood elf, it would no doubt result in a fiery battle.

After the crash of The Exodar, Ilandi picked up on the skills of a hunter, first beginning with a bow, and eventually moving on to a gun. She does not, though, like to kill, as it is against her beliefs as well as the other dreanei, but instead only kills what she must or has to. She fearlessly will fight against the enemies of the draenei but prefers to never end the life of an animal unless it is out of mercy. After every great battle, she says a small prayer. Since assuming the role of a hunter, she has come to befriend a wild wolf native to Azeroth by the name of Comet. He was the leader of his pack of starving winter wolves outside the city of Iron Forge, and the two became immediate friends. She and Comet eventually traveled the world together, but during one unfortunate event, Comet's life was ended at the hands of two giants while defending Ilandi. Not long afterwards, however, Ilandi met another wolf, this one all black and not a pack leader, but instead a lone wolf. He roamed the area not far from Comet's death and called himself Graev. They met while Ilandi was under attack by the Horde outside a small village of theirs she had unknowingly stumbled upon. Graev, first hearing the battle, came to investigate, and ended up saving her life. She befriended the wild wolf and now has a new pet to accompany her on her endless journey to one day return home to what is now Outland.


Last edited by Fate Foretold on Sat May 21, 2011 6:08 pm; edited 3 times in total

Tryne, the Time Traveler
★ Administrator & FoG Mother ★
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World of Warcraft - Orophin Coast

Post by Tryne, the Time Traveler on Fri Jun 05, 2009 12:56 pm

Orophin Coast
Age: Unknown
Sex: Male
Race: Night Elf
Class: Priest
Talent: Holy
Weapon: Staff of Disintegration
Home Town: Darnassus

Appearance:
-long blue hair
-lavender skin tone
-tall
-muscular
Dress: Tier 6 Raid Set

Mount(s):
-Swift Stormsaber (land)
- Cobalt Netherwing Drake(flight)

Biography:
Very little is known about this mysterious night elf. It isn't even clear how old he actually is and how long he's lived for, though his physical features are as young as someone in their late twenties or early thirties. Not many, even of his own kind, are familiar with his name, but those that do know it are aware of his immense power and his skills with Holy magic. He is a force to be reckoned with, they would tell you, and though withholding a humble and tranquil demeanor, Orophin is no pushover. He is a man of very few words, which only adds to his questioning personality. He has never come attached or emotionally close with anyone until, by the fates, he met a being similar to the night elves in that they too lived long and proud lives following a noble religion, by the name of Ilandi. Their paths crossed while he had gone on a personal investigation of the recent crash of what he had come to know was The Exodar. The two, the night elf and the draenei, had come into contact when Ilandi, weakened and dazed from the crash, had only just awoken to find herself lost in foreign woods. Wandering aimlessly, following the crystal shards, she met face-to-face with this being of whom she had no knowledge of. Both curious of one another, Ilandi and Orophin accompanied each other on a very long and surprisingly peaceful walk, discussing and sharing what they knew, learning a great deal not only about one another, but about their races and planets. Since then, the two have made an effort to continue to "bump into one another" on a regular basis, each attempting to make it seem as if it were really on accident.

Besides this strange and beautiful creature named Ilandi, Orophin speaks very little to anyone. It's unclear if he deems them beneath him, like some elves might, or if he simply has a quiet personality. His goal and the journey he has undertaken are also just as mysterious. He has been spotted on both Kailmdor and the Eastern Kingdom however, and so one may gather that his quest is a long and continual one. Whether it is for the greater good of Azeroth is left a mystery.


Last edited by Fate Foretold on Fri Jun 05, 2009 1:04 pm; edited 1 time in total

Tryne, the Time Traveler
★ Administrator & FoG Mother ★
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Ancient Egyptian Mythology - Iniib Runentet

Post by Tryne, the Time Traveler on Fri Jun 05, 2009 12:59 pm

Iniib "Wraith" Runentet (pronounced in-ee-ib and roo-nen-tet)

Meaning of Name In Egyptian: Bringer of Wishes/Wish Bringer
Sex: Male
Age: Unknown - possibly always existed, according to Egyptian legend (though he looks only to be in his late twenties)
Current Residence: Los Angeles, California, USA
Stature: God of Miracles

Appearance:

Height: 6'1"

Weight: 150 lbs

Hair:
-semi-long
-dark

Face:
-dark brown eyes, red when using any godly abilities
-thin lips
-long with prominent cheekbones

Skin:
-dark and tanned

Body:
-toned, muscular
-fit and healthy

Clothing:
-fashionable and high-end taste
-naturally drawn to colorful jewelry

Powers and Abilities:
The god of miracles, Iniib more specifically grants the most desired outcomes of incredible wishes, be them good in nature or evil. In other words, if something is wanted bad enough and yearned for strong enough, then Iniib will let it be true. He has the gift to feel what others around him want and to hear the prayers of those that pay him respects and homage. Whenever something is wanted truly and deeply, this gives him the power to turn that wish into reality, sometimes even against his own desires. He is no exception to his own power. If he himself yearns for something and wishes for it with all his heart, then his ability will grant his wish, and therefore create a true miracle.

In addition to being able to manifest miracles, Iniib can also take on the form of a white raven with red eyes. It is said that the raven is a symbol of luck and good fortune, which is why he is able to transform into this creature. This is one more reason why the people of Egypt had worshiped the ravens during his reign there. While in his human form, Iniib has some the senses and abilities that a raven has, including great eyesight and the ability to fall softly and slowly, as if light as a feather.

Biography:
One of the many gods of ancient Egypt, Iniib lived both among the mortals and in a kingdom in the sky with his kindred. His duties were less demanding than some of the other gods, as miracles were only granted sparingly, so in his free time, he would take on the form of a white raven and see the world from its eyes, which gave him almost new meaning and filled him with great respect for all of nature's creatures. It was said that whomever saw or set eyes on a white raven, as it was believed to have been Iniib, would have good luck for the rest of the day. This idea did have some truth behind it, as Iniib's aura was able to emit powerful positive vibes that filled all those near with confidence, compassion, and a renewed sense of purpose, which in turn tend to lead to good fortune.

Throughout his hundreds of years serving Egypt and its people, granting them their deepest heart's desires, Iniib developed an understanding and close bond with the humans, most specifically, a woman named Neferakhet (nef-er-ah-ket), whose name meant 'beautiful horizon.' She was the daughter of a well-known noblewoman who had ties with the royal family, including the pharaoh himself, and thus Neferakhet, as her daughter, became equally renowned throughout Lower Egypt, where she resided. Unlike her sheltered mother though, who immersed herself in politics and diplomacy, Neferakhet was a free-spirit, much like her father (though he was a scribe), traversing the lands and spreading word of the teachings of the gods as a priestess, also conducting religious ceremonies, along with looking after the sacred temples. She was a frequent disciple of Iniib, offering her free time to worshiping him and the other gods. Being one of the more fairly humble of gods, Iniib was graced by her prayers, and quickly allowed his heart to be stolen by her elegant beauty and warm heart.

However, because he was a god, he was forbidden to ever marry anyone other than a goddess. This did not hinder his hopes though, for he sought out the most powerful of gods, and the creator and the sun god, the primordial Amun-Ra. Begging for assistance and the blessing of the great Amun-Ra, Iniib sought to transform the human Neferakhet into a goddess. Despite his efforts, Amun-Ra concluded that no human, including even the most powerful of pharaohs, could ever truly rise to the power of a god. A very disheartended Iniib accepted this at first, and no longer began answering the prayers of his true love, Neferakhet, who still was unaware of his feelings toward her. After a few years of solitude and denying his position as a god, Iniib at last began listening to his prayers once more. It was then, that he heard the prayers of his old love, Neferakhet. She was concerned about her newfound abilities. It sounded as if she was invincible, unable to die, as she healed miraculously and instantaneously. She kept this a secret, for fear it would frighten others, thinking it was some sort of curse that had befallen her. Iniib then finally realized that his own strong desire for her to become a goddess came true because of his own doing, with his own godly abilities to grant miracles.

Thrilled, an optimistic Iniib appeared before the beautiful Neferakhet to proclaim his love for her and to explain what had happened to her. Rather than accepting this new gift though, Neferakhet blamed him for forcing something so grand upon her without her consent. She was disheartened to learn that she would live forever, despite the fact that she seemed to have the power to heal others, in addition to herself. So furious and unforgiving of Iniib for being so selfish, Neferakhet turned her back on him, refusing to ever offer him prayer or respects again.

Since that day, Iniib fled Egypt, escaping it and fleeing from his deepest hurt, which would become a wound that would never heal. He traveled the world, in search of a new place to call home, as he was spending less and less time amongst his fellow gods in their own kingdom. He lived shortly in a number of countries, finally settling down in Los Angeles, California in the year 1860, not long after the Gold Rush, where he has been ever since. Today, he goes by a different alias - Wraith, not only because of his white raven form, but also due to his usual disappearing act from his quick-to-run tendencies, as he is in a constant effort to avoid any long periods of human interaction.


Last edited by Fate Foretold on Wed May 04, 2011 12:07 am; edited 2 times in total

Tryne, the Time Traveler
★ Administrator & FoG Mother ★
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Mutants - Rozlyn Rhymes

Post by Tryne, the Time Traveler on Sat Jun 13, 2009 9:18 pm

Rozlyn Rhymes

Female
20 years old
Mutant

Alternate Alias: Illusion

Appearance:
Picture
-focused and curious lavendar eyes
-shoulder-length blonde hair with dark lowlights
-average height
-thin, fit, non-muscular
-cute, attractive

Personality: sincere, cautious, shy, quiet, humble, sweet, would risk her life for those she cares about

Power: Mind Manipulator
Rozlyn has the ability to create mirages and illusions. She can make people see things that aren't really there or -- the opposite -- can hide things that are there from their eyes. Over the years of honing her abilities since puberty, she can at times (while concentrating very hard) make her illusions become reality.

Biography:
Rozlyn grew up in the orphanage city, and at times, bouncing between foster care homes. She was placed in the orphanage when both her parents died due to a subway bombing. The foster parents that took her in all were shocked and surprised by the odd occurrences that took place whenever Rozlyn was around. Unlike most mutants who develop their abilities around puberty, Rozlyn was born with her gifts. At a young age, she was completely without any control over them, and therefore those around her would frequently experience delusions that seemed impossible. Each foster parent that had her literally returned her to her orphanage, sometimes without an explanation (for fear that they would sound insane), and some simply stating that Rozlyn was just not happy with them.

When she was at last eighteen, Rozlyn was out on her own, working a full-time job as at local pet store (as she loved animals) and living in an apartment in the suburbs, taking the bus into the city. For the most part, she was happy with her life. She knew that her powers were strange and unusual to everyone else, but to her, they were the only thing she had. She cherished them and relied on them. She even began to use them to her advantage.

On one such occasion, (when Rozlyn was just 18, and Kieran, 30) Rozlyn used her abilities to sneak past a couple policemen guarding a crime scene. She was curious to see what happened. A bus appeared to have lost control and collided with a corner restaurant she had been having breakfast in. To her horror, many of the people inside the bus at the time of the crash were dead, including the driver. It was an invisible hand that pulled her away from the scene. That was when she first met a man named Kieran.

Kieran, too, had been checking out the scene, though he was invisible to the rest of the world, including Rozlyn. He revealed himself to her though away from the people and the cops in a more secluded back alley, taking her away from the horrific scene, as he had noticed the terror and alarm on her face. Shocked, Rozlyn questioned his own powers, but was relieved to find someone else that was different, like her. Kieran showed a genuine interest in helping her and keeping her safe from the cruelties and harshness of society. He felt obligated to take her in and provide for her in such a way. Reluctant at first, Rozlyn eventually warmed up to him, especially since Kieran was one of the first men to be truly nice to her, in addition to being the first she met with abilities.

Kieran lived in a small one-bedroom apartment in the city -- something that Rozlyn was accustomed to. Kieran was kind enough to offer her his bed, insisting that he preferred to sleep on the couch anyway. As time went on, Rozlyn grew to view Kieran as a real father figure, something she had never had. She trusted him and relied on him. He, in turn, provided for her and was there for her. It wasn't until nearly a year later that things started getting awkward.

One evening, Kieran had returned home later than expected. Rozlyn had already prepared dinner for them hours ago, but she dropped all of her anger and frustration when she noticed the blood covering his body. He, at first, did not want to talk about it with her, but she was stubborn and persistent. He eventually explained that he had gotten into a fight with another man with abilities, a man who could control electricity. Concerned, Rozlyn had him remove his shirt so that she could treat his wounds properlly. Kieran insisted he would be okay and instead, sat down with a beer. When Rozlyn poked him in one of the electric burns, however, he yelled out in pain, and finally allowed her to dress his cuts and gashes. She had him remove his shirt and then treated the wounds with hydrogen peroxide and antibacterial medication before applying bandages. It wasn't until this moment, in seeing Kieran without his shirt on, that Rozlyn realized she now possessed feelings for the man she once thought of as a father. Kieran, in turn, appeared to have similar emotions concerning her.

When things began to get too awkward for them and they both began avoiding one another just to avert any conversations, Rozlyn decided it best to just move out. Surprisingly, Kieran reacted to this decision as if he were surprised and a bit hurt. However, he did not stand in her way and simply wished her well. Rozlyn already had a girlfriend she could stay with until she got on her own two feet, but she hoped that she would see Kieran again one day.


Last edited by Fate Foretold on Sat Jul 04, 2009 8:14 pm; edited 1 time in total

Tryne, the Time Traveler
★ Administrator & FoG Mother ★
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Join date: 2009-05-12
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Posts: 4511
Age: 25
Location: Milky Way Galaxy, Sol System, Earth, USA, Illinois


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Mutants - Kieran Prince

Post by Tryne, the Time Traveler on Sat Jun 13, 2009 9:19 pm

Kieran Prince

Male
32 years old
Mutant

Alternate Alias: Phantom

Appearance:
Picture
-semi-long dark brown hair
-deep, understanding brown eyes
-corners of mouth always somewhat turned up in a humored fashion
-in shape and trim
-relatively muscular
-fairly tall
-handsome

Personality: silent-type, charming, mysterious, nurturing, stands up for himself, daring

Power: Spectral Abilities
Kieran has ghost-like powers, which allow him to not only become invisible, but to also pass through solid objects and even fly.

Biography:
Kieran Prince has never been much of a talker, though despite this, he always seems to have quite a lot on his mind, thoughts always racing through his head. A psychiatrist might say his reserved demeanor and insecurities were the result of being the youngest of five brothers. Growing up, Kieran always got the 'short end of the stick,' so-to-say. As a result, he was the least athletic and the thinnest of all of his brothers. They were raised by a single mother, whose husband had left her shortly before Kieran was born. While this devastated his mother and his brothers, when asked if he wished he had a father, Kieran would always state that one cannot miss what one never had. His mother is all he ever has known in a parent.

As a teenager, Kieran began to change rapidly, and it became evident that he was different than the rest of his brothers. He began to develop abilities that, at first, frightened him. It wasn't very long though before Kieran took full advantage of his new-found powers and began using them to get his way or to get back at his four other brothers. In time, they each -- even his mother -- began to realize that he was not normal, and they all soon shunned him out of fear. When he was old enough to live on his own, his mother threw him out of the house, terrified of her own son.

Since then, Kieran has developed into a bit of a troubled man. His adult years were spent in bars or with a different woman each week. Having never graduated from college, his jobs were just a shitty, eventually winding up working full-time in construction while living in a cheap apartment on the outskirts of the city. Today, Kieran is very much like a ghost, only seen when he wants to be seen. He steals to get by, able to turn invisible to take what he needs to live. He usually only tries to thieve from those he believes are well enough off. He pays the bills and for groceries with the money from his job in construction and buys other luxeries, like a car, a computer, and a flat-screen TV with the money he took from others.

Kieran knew from the moment he sets eyes on the young Rozlyn that he was attached to her. Under the guise of morality, he offered to take the girl in and to keep her safe while training her to harness and master her abilities. He became what he never imagined himself to be -- a father. However, this image did not last long.


Last edited by Fate Foretold on Sat Jul 04, 2009 8:15 pm; edited 1 time in total

Tryne, the Time Traveler
★ Administrator & FoG Mother ★
★ Administrator & FoG Mother ★

Join date: 2009-05-12
Female

Posts: 4511
Age: 25
Location: Milky Way Galaxy, Sol System, Earth, USA, Illinois


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Mutants - Skylar Summers

Post by Tryne, the Time Traveler on Sat Jun 13, 2009 9:19 pm

Skylar Summers

Female
11 years old
Mutant

Alternate Alias: Alien

Appearance:
Picture | Picture 2
-medium-length, straight blonde hair
-baby blue eyes
-very thin
-cute

Personality: upbeat no matter the situation, positive, hopeful, wise beyond her years, quite mature for her age, loves to learn, cheerful, confident, friendly, eager to help, trusting, naive

Power: Telekinesis and Telepathy
Skylar was born with the the ability to move objects, in addition to living beings, with only the power of her mind. She is also able to communicate with thoughts through telepathy to others.

Biography:
Skylar Summers was born as an only child in New York. Her parents knew she was a miracle baby when she was conceived, since they did not think that Skylar's mother was able to get pregnant, but they certainly did not expect her to possess abilities that were truly miraculous. Skylar's gifts presented themselves very early on. Her toys and food would fly around her when she was an infant, and very coincidently, Skylar was always able to avoid being yelled at by her parents by knowing and saying exactly what they wanted to hear. When her parents realized that she was different, they took her to a few different types of doctors, including neurologists, psychiatrists, and even pediatricians. No one could explain the phenomenon surrounding their daughter. However, one of the neurologists that they saw said they knew someone who might be able to help. They referred the family to a specialist in the city named Dr. Hugh.

Skylar's parents decided to take her to see this doctor when there seemed to be no other answers. Once at the massive neuro-clinic, Dr. Hugh introduced himself and seemed very impressed with young Skylar, who then was eight years old. He did explain though that, in order to 'cure' her, and to keep her and everyone around her safe, they would need to keep her in a special room all her own until her treatment began to show progress. Her parents, not wanting to see their daughter frighten her classmates and get herself into any serious trouble again or have to endure the frightening display Skylar demonstrated during tantrums, they reluctantly agreed to let her stay, signing a contract which stated that Skylar's parents had signed away custody to the clinic, named Novus Medical Center, and that the clinic would be in possession of the girl for an undetermined amount of time.

Being a charmingly happy and trusting girl, Skylar did not question her parents, but was horrified and saddened to have to say goodbye to them. She screamed as they left that she would be a good girl, and, heartbroken, her parents waved farewell to her to -- what they didn't realize -- would be their last time ever seeing their daughter.

Dr. Hugh became a monster in the eyes of young Skylar. In the beginning, he would stand behind a one-way mirror, watching her in her room and asking her to preform various mental tasks. For awhile, Skylar humored him, doing everything that he asked. After about a year went by, on the day of Skylar's ninth birthday, she gave up, refusing to perform any more for him or anyone else in the facility. She was humiliated and frustrated and just wished to return home to her parents.

Despite having lived in the clinic for so long, she still remained as pleasantly hopeful and optimistic as ever, and much of it was thanks to the woman that always delivered all of her meals. The woman had told her that her named was Marie, and that she would always be there to listen to Skylar if ever she wanted to talk (though Dr. Hugh was not aware of their short conversations). Marie gave Skylar hope, taking on a motherly figure for Skylar. Marie was also the one to insist to Dr. Hugh that he was taking things too far or that Skylar needed her rest. It was only when Skylar stopped obeying Dr. Hugh, that Marie disappeared, and instead, a stern man that did not speak began delivering her food each day. When Skylar asked where Marie was, Dr. Hugh told her that he had Marie killed. Mortified, Skylar lost control, attempting to shatter the glass mirror in her room, and only when doctors rushed in with a sedative, did she calm down. When she woke, Dr. Hugh told her in a serious tone that if she ever tried to do that again or to escape, that he would have her killed as well.

As days went by, Skylar still did not do as she was told. As punishment, her meals grew to small portions, until finally she was only receiving one meal a day. When this still did not convince the iron-willed girl to obey Dr. Hugh, the doctor had a man sent in to convince Skylar in the only way he knew how. The man told Skylar to move her pillow on her bed, and when she did nothing but glare at him, he slapped her across the face so hard, that she fell to the ground, in tears. Yelling, the man told her that he was going to hit her and hurt her, and that the only way to get him to stop would be to make him stop with her mind. Stunned, Skylar wasn't sure how to react at first. On the one hand, she did not want to give in now, but on the other, how much of a beating could a nine-year-old endure? The man then pulled her up on her two feet only to send her to the floor again with a swat across her mid-section. Then he sent a blow to her head, then to her face. Skylar spat blood, crying out in agony and anger. All the while, Dr. Hugh was watching her through the one-way mirror, and Skylar was aware of this, as she always was.

Trying to escape the man, Skylar crawled to the opposite end of the room to where her mirror was, but the man was now walking toward her, his hand raised threateningly. Without even turning around to face him, Skylar glared into the wall mirror in hatred, Dr. Hugh inches away on the other side watching her, tears and blood streaming down her face, and she sent the man flying across the room so hard, that he slammed his head into the concrete wall and died. Skylar would not talk after this.

Whenever Dr. Hugh would come to visit her, Skylar did everything he asked, no matter how much she did not want to, but she did it without ever speaking to him. He was fine with this, for at least she was being cooperative. Little was Dr. Hugh aware though that by forcing young Skylar to exercise and demonstrate her mental abilities on a day-to-day basis, that he was actually helping to develop her powers much more early on than they would have normally developed. They developed at such a rapid pace, that Skylar even began to surprise herself. She found that she was able to not only move small and simple objects, but that she could even levitate and move her bed. Not only that, but with time, she was even able to lift herself into the air and fly around her room. Of course, she only did this at night when no one was watching behind her mirror and when she threw a blanket over the camera in her room. When asked what she was up to when she covered her camera, Skylar covered her eyes with a hand and pointed to her bed. The doctors took this as way of getting some privacy when she could not sleep, but despite their little concern for it, they instructed her to not do it again.

As the months went by and Dr. Hugh demanded more and more out of Skylar, taking her from her room on daily exertions to a lab, where she was hooked up to numerous machines and her brain studied, Skylar began to devise a plan. Having had to grown up fast, given her situation, Skylar was an intelligent girl, and she knew that trying to escape the facility at any random time was not very smart and that she probably would not succeed. After some careful observation and planning for a couple of weeks, Skylar had the schedule of the guards down. She knew when they walked down her hallway in the early evening, after all her daily work was over. She knew when Dr. Hugh retired for the night to head home. She also knew the hallways and where they lead after having been down them or have seen them when being lead to another room. She was ready.

When Dr. Hugh left for the day, it was time to get to work. First, she threw a blanket over her security camera, then, Skylar began concentrating hard on her door handle and the lock. It was difficult to remove carefully, without making a sound. She could have easily blown it off and opened her door, but the guards would be running down her hallway to her in an instant. Instead, she was forced to work for many long minutes on figuring out the ins-and-outs of the lock. When she finally heard the click of her door unlock, she waited until the time when the guards passed by her room and continued on their patrol. When the coast was clear, she emerged out of her room and took a sharp left, tiptoeing down the hallway, after having closed her door again.

Skylar made her way through most of the medical center, avoiding the security cameras and ducking down an adjacent hallways whenever she heard the footsteps of a guard. However, as she made her way at last to the double doors in the front, the alarms went off when she tried to open them. Panicking, Skylar decided to waste no time, and shot our the glass with her mental abilities and ran out into the open. She never once looked back. Not once.

Skylar Summers ran and ran until her bare feet were bloody and burning. Still not convinced she was safe, she hid out inside of a dumpster and slept there for the rest of the night. When morning came and the symphony of birds chimed throughout the skies, Skylar woke to the sights, sounds, and smells that had been foreign to her for so long. Disgusted with her stench, she discretely went for a swim in a pond at the park across the street.

Free as she was, Skylar had no idea what to do with herself now. She wanted to find her parents, but she couldn't remember their address or even what town they lived in. She didn't want to go to the police, for fear that they would see her as a threat and send her back to that horrific prison of a clinic to be 'cured.' So, instead, the little girl went in search of others like her. She devoted all her time and energy into finding others with abilities. Her first goal, however, was to get as far away from that facility as possible. She ended up finding an abandon building in a poor district with a basement in it with a couch, a bed, and a refrigerator, which was still in working order, where she decided to live. Skylar lived off stolen food and found new clothes wherever she could. In time, she began to cherish this new life, free to do whatever she wanted and go wherever she pleased. It was liberating being in charge of her own life.

Fascinated with learning, Skylar got herself a library card and began checking out books from the local library, reading each night before bed and each morning to wake herself up. She lived to read, books her only source of entertainment. She taught herself the fundamentals taught in schools and then some. She felt comforted by the tales she read in the fiction section and reassured of her own ability to care for herself when she read the parenting books. Her reading level grew immensely.

Despite all this, and the unbelievable truth that a now ten-year-old could care for themselves if forced to, Skylar was extremely lonely. Her search continued in trying to find others with gifts. It wasn't until she discovered a book on genetically superior humans, or 'mutants,' written by a college professor, did she finally get pointed in the right direction. She discovered the college address in the back of the book, and decided to find the man who wrote it once she had finished reading it. The book itself had filled her with hope and excitement. She truly felt like someone finally understood her. She just had to meet this professor, hoping too that he could possibly help her.

Skylar used her map of the state she had gotten for a few cents from the gas station to figure out how far the local college was. Though she was happy to find out that the college was in the state of New York when she saw it on the book, she was disappointed to see that it was a great distance too far to walk. Therefore, she used her powers to steal money from unsuspecting people's purses or wallets, observing them from a distance as they sat outside eating at a restaurant. Floating the money toward her, she earned herself more than enough to make the trip. Calling for a taxi, the young girl road as far north as the driver would take her, to the outskirts of New York City. She then took a bus, then another bus, and finally another taxi. At last, she landed herself in Columbia University, still with some money left over, but not near enough to get back to her makeshift home, but she knew the journey would be worth it.

Asking for Dr. Earnest Gavin, head of the Science Divison, at the front desk, she was able to track him down to his office attached to his classroom. Suffice to say, the professor was taken aback that a child, especially one looking rather homeless and insufficiently fed, was looking for him, of all people. However, when he heard what she had to say, his heart went out to the girl, and he took her in his arms, touched by her horrific story and her unwavering will to make it through all obstacles. Skylar could not understand it, but she began to cry, hugging Dr. Gavin tightly and not letting go. Earnest Gavin, in return, began to get teary-eyed, thankful that his book had given this little girl hope and that, after such a long journey, he could be here for her now.

Dr. Gavin took it upon himself to take care of Skylar and to offer her all the knowledge he possessed on mutants, or the genetically superior, for he could plainly see that she was no ordinary girl and behaved much more like someone twice her age. Dr. Gavin, a single man, let her stay with him in his empty house in the suburbs. He agreed that her decision to avoid the police was wise, as he had recently heard of a mutant who decided to turn himself into the police, and was taken to a place where his abilities would be kept in control and studied, so as to 'protect the public from the growing mutant menace.' Therefore, Earnest Gavin deduced that it was safest she stay with him. He quickly became like a father to her, teaching her all that he could while providing for her. Skylar was the happiest she had been in her life. Though she had not forgotten about her real parents, she had decided that they were probably happier now without her as a daughter, having learned the way the public reacted to her kind, after having learned what she truly was.

Today, as an elven-year-old, Skylar still lives happily with the professor, protected by him. She is now extremely careful to not talk to anyone about her abilities or to use them outside of Dr. Gavin's home. However, fueled by her own past experiences, she hopes to one day lead others like her to coming out of hiding to fearlessly face the public and the government and to announce themselves as civil members of society who live and work amongst the ordinary person, and to, hopefully, at last explain to the world that mutants are not a threat to society.


Last edited by Fate Foretold on Sat Jul 04, 2009 8:15 pm; edited 1 time in total

Tryne, the Time Traveler
★ Administrator & FoG Mother ★
★ Administrator & FoG Mother ★

Join date: 2009-05-12
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Age: 25
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Mutants - Chloe Hartley

Post by Tryne, the Time Traveler on Sat Jun 13, 2009 10:25 pm

Chloe Hartley

Female
22 years old
Mutant

Alternate Alias: Pterror

Appearance:
Picture 1 | Picture 2 | Picture 3 | Picture 4
-naturally curly/wavy, long brunette hair
-cinnamon brown eyes
-thin

Personality: enchanting, mystifying, peculiar, mischievous, friendly, extravert, social, has a skewed sense of justice, mistrustful, paranoid, has an irrational fear of small, dark rooms

Powers: Flight, Time Manipulation, Cryokinesis
Chloe has the ability to take flight by means of her Pterosaur-like wings, which grow out from her arms upon will. She also can stop, slow down, reverse, and fast forward time, in addition to bending time and space. Finally, she has the ability to freeze things, including herself and even the very atmosphere and air around her.

Biography:
Unlike the naturally evolved humans who have become genetically superior, Chloe was forcibly mutated, along with hundreds of other test subjects, in the Dulce, New Mexico underground military base, where genetic experiments of the harrowing sort were an everyday undertaking. She was kept far underground, on Level 6, accurately nicknamed 'Nightmare Hall,' inside of a cage, along with countless other subjects, all with varying genetic experiments of both the extraordinary and gruesome nature. The scientists, geneticists, and doctors there, along with the help of technology far beyond that supposedly capable of humans today, they had successfully cloned various types of dinosaurs. Like with the other animals in their experiments, they wished to combine human and dinosaur genes to create various hybrids. Most of which, however, turned out to be genetic failures, their mutations too ghastly to be considered a full success. Still, there were also numerous cases too, in which their experiments went according to plan, or close to it. Chloe was one of these.

She was merged with that of a Quetzalcoatlus. The experiment did not end there though. In order to further the likelihood of its success, the scientists added specific DNA codes and sequences that were found in the natural mutants (whom they had also been testing and studying). The end result was a perfect specimen -- a human who had the potential to partly transform at will into the animal it was merged with, retaining all their powers while in both forms. The test was a huge success, and as a result, Chloe was taken immediately to one of the lower levels of the underground base even still, where clearance was very restricted, and security went beyond that seen anywhere else in the world above ground. She was to be studied and further perfected in these lower levels, perhaps even to be trained properly by one of the alien races that resided there.

Before Chloe was abducted and taken to the Dulce base, she was an ordinary young woman working part-time as a waitress in a breakfast joint while attending college to be a nurse. She was taken at the age of 20, and spent 2 years in the hidden and top-secret base until her escape. It came on a day she least expected. Her powers and abilities were constantly being kept in check via the mind-control instruments that the people there somehow possessed. It wasn't her though that initiated the breakout, or even anyone like her with powers. Ironically enough, many of the employees at Dulce had formed a secret society amongst themselves, plotting to overturn those in charge by taking them each out and then releasing all the prisoners. Many of these brave men and women who had a change of heart were aware that there was a high possibility that they could die, but nevertheless, the riot broke out, and some of the revokers managed to take command of various control centers around the facility, unlocking the cages and vats that humans, subhumans, and other non-human specimens were being kept in. Despite being so far underground, Chloe, with the help of her ability to fly, was one of the lucky ones that day to make her way to freedom.

Today, Chloe goes by the alias of Pterror on the streets and is never in one place for very long. Since her capture a couple years ago, she has been paranoid and over suspicious of everyone. She's even leapt forward and backward through time in order to possibly avoid and confuse the Dulce scientists and agents, who she feels will always be searching for her. What Chloe is unaware of though, is that shortly after she was kidnapped, a microchip tracking device was attached in her brain, and so she is never truly safe, as she, along with all the other test subjects, are constantly being tracked and monitored. To (supposed) modern-day medicine, removing the chip would mean serious brain damage, which was specifically why the doctors had chosen that placement for the insertion. The only way to truly safely deactivate the microchip, would be to disrupt and destroy the signal it emits, by means of isolating it and destroying it.


Last edited by Fate Foretold on Sat Jul 04, 2009 8:15 pm; edited 1 time in total

Tryne, the Time Traveler
★ Administrator & FoG Mother ★
★ Administrator & FoG Mother ★

Join date: 2009-05-12
Female

Posts: 4511
Age: 25
Location: Milky Way Galaxy, Sol System, Earth, USA, Illinois


Caligo Main Character
Shade Species: Inklaw Inklaw

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James Cameron's Avatar - Tirea'way

Post by Tryne, the Time Traveler on Sat Jun 27, 2009 7:28 pm

Tirea'way (Spirit Song)

Female
Born 2140 (Earth Equivalent -- 2154 are when events in Avatar took place)

Appearance:
    Picture


Personality Traits:


    Family:


      Ikran/Mountain Banshee:


        Pa'li/Direhorse:



        Likes:


        Dislikes:


        Profession:

        Weapons & Equipment:




        :



        Character Biography:



        Last edited by Fate Foretold on Mon Sep 26, 2011 8:57 pm; edited 13 times in total

        Tryne, the Time Traveler
        ★ Administrator & FoG Mother ★
        ★ Administrator & FoG Mother ★

        Join date: 2009-05-12
        Female

        Posts: 4511
        Age: 25
        Location: Milky Way Galaxy, Sol System, Earth, USA, Illinois


        Caligo Main Character
        Shade Species: Inklaw Inklaw

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        Caligo - Jett Hawke

        Post by Tryne, the Time Traveler on Sat Jul 04, 2009 8:07 pm

        Jett Hawke

        Male
        35 years old
        Born October 31st

        Appearance:
          Picture


        Personality Traits:
          Jett leads a fate-filled life and has intense and dramatic personal relationships. Even as a child, Jett was often found to be wise beyond his years. He often knows, or thinks he knows, all the answers. Sometimes, he too often has difficulty finding what he needs to develop his own happiness.

          Passion, desire and power go hand in hand for Jett. His biggest challenge and test in life is choosing between the power of love and the love of power. Coming to grips with his extraordinary emotional depths and sensitivity isn't easy for those around him. He is different from a lot of people, and this difference has him walking, working, and loving to a different beat. Others could often live with him for years, but not really know them. Much to do with Jett remains ever secret. His eyes often blaze with feelings that words never express. When you deal with Jett, you have to always deal with him on a psychic intuitive level. He often wears a mask. Too often, he says "no" when he really means "yes." He has contrary natures. Once he finds true love, he can be the most faithful and dedicated of all partners, but fall out badly with Jett, and you are likely to find he will never forget or forgive.

          Jett is a winner. The main thing he has to worry about is his attitude. When he is negative about something or someone, or critical of himself, he can tend to get in his own way.


        Family:
          Jett has family in all parts of the country. His parents divorced when he was ten, and his mother lives in Flordia (where he grew up), while his father now resides in California. His mother, a kind but overbearing woman named Carol, works as a nurse, while his father, a very stern but successful man named Dave, works for a large corporation.

          Jett has two older brothers and one younger half sister from his father's remarriage. One of his brothers lives in Florida, Jake, and his other brother, Justin, lives in New York. His half sister, Marie, lives with his father and his wife in LA.


        Friends and Enemies:


          Likes:


          Dislikes:


          Profession: Archaeologist for Blue Trinity

          Weapons:
            ▪ pistol
            ▪ pocket knife


          Equipment:
            ▪ large duffle bag
            ▪ maps
            ▪ weighing and measuring scales
            ▪ glass tubes for samples
            ▪ precision folding magnifiers
            ▪ sifting screen
            ▪ rock pick and chisel
            ▪ tape measure
            ▪ digital camera
            ▪ notebooks
            ▪ pens and pencils
            ▪ whisk broom
            ▪ cell phone


          Vehicles:



          Character Biography:



          Last edited by Fate Foretold on Mon Sep 07, 2009 5:37 pm; edited 6 times in total

          Tryne, the Time Traveler
          ★ Administrator & FoG Mother ★
          ★ Administrator & FoG Mother ★

          Join date: 2009-05-12
          Female

          Posts: 4511
          Age: 25
          Location: Milky Way Galaxy, Sol System, Earth, USA, Illinois


          Caligo Main Character
          Shade Species: Inklaw Inklaw

          http://trynethetimetraveler.deviantart.com/ http://www.facebook.com/faytfyre

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          Avatar - Wing Song

          Post by Tryne, the Time Traveler on Sat Jul 04, 2009 8:10 pm

          Wing Song

          Female
          23 years old
          Born November 11th, in the year of the Monkey

          Appearance:
            Picture
            Wing has very long black hair and dark gray eyes, with the slightest hint of brown. She is thin and attractive and a cute young woman. Her complexion is fair. Her clothing is usually various shades of vibrant green, yellow, orange, or sometimes black. At times, she wears her long hair wrapped around a support, ornamented with tassels or flowers. She wears dresses and skirts but always wears short, simple shorts on underneath.


          Personality Traits:
            Wing is a free spirit with a mind of her own and one of someone far beyond her years, according to her mother. She is a bright and inquisitive girl who is always questioning things, which both gets her into trouble frequently and also provides her with an continuous flow of knowledge and wisdom to be gained, even if that wisdom is gained merely through failure. She is a high achiever and is overly independent, so much so, that she feels she has let herself down if she requires the aid or assistance of others. Wing is also serious-minded, though rather spontaneously, her sense of humor shines through. She is a perfectionist and is very patient, both with herself and others. She is fairly introverted but is friendly and warm toward those she meets and knows. She is very calm and even-tempered and is a wonderful listener. Wing is a people-pleaser, always happy to help out or lend a hand. She is impartial and fair and makes for a wonderful peace-maker. She can be bossy at times and picky, but she is a risk-taker and willing to think outside the box. Wing does okay working with others, but she finds it hard to follow orders unless she feels she had influence in their decision and had some control over them. She is self-controlled, however, but does not do well with authority figures.


          Ability:
            Airbender
            Wing practices the discipline of Airbending, the aerokinetic ability to control and manipulate currents of air. Air is the element of freedom. Airbenders continually sought spiritual enlightment, the result being that all Air Nomads are benders. The first Airbenders learned from the Sky Bison. The key to Airbending is flexibility, finding and following the path of least resistance. Airbending is notable for being almost entirely defensive, however it is reputed to be the most dynamic of the four bending arts. Airbenders can overwhelm many opponents at once with large and powerful attacks that could prove fatal. It is said that Airbenders first learned their bending from the Flying Bison, a sacred creature in the Air Nomads' culture.


          Nation of Birth:
            Earth Kingdom - Ba Sing Se
            Ba Sing Se is the titanic capital of the Earth Kingdom, encompassing nearly all of the northeast corner of the kingdom. Its name means "Impenetrable City"; the city is so named for its two world-famous walls, the gates of which have no hinges or other hardware and are opened by use of Earthbending. Behind the Outer Wall lies a large expanse of farmland, Lake Laogai, and several mountains. The Inner Wall encloses the city itself. The city is also notable for having a unique system of dividing the populace into different parts of the city based on social status.


          Relatives:
            • Great Grandmothers -
              Lin Song (deceased)
              Tai Ren (deceased)

            • Great Grandfathers -
              Feng Song (deceased)
              Yu Ren (deceased)

            • Grandmothers -
              Lan Song (78 years old)
              Yin Ren (deceased)

            • Grandfathers -
              Quon Song (deceased)
              Li Ren (deceased)

            • Mother -
              Min Song (47 years old)

            • Father -
              Shen Song (48 years old)

            • Brother -
              Jin Song (25 years old)



          Weapons/Gear:
            Airbending
            Twin White Jade Daggers (ornamented with red tassels and a flying dragon design)


          Biography:
            Over a century ago, an Air Nomad by the name of Feng Song was visiting the capital city to the Earth Kingdom, Ba Sing Se, while on a spiritual journey. He was only sixteen at the time, and was instructed by the monks to seek enlightenment after he had failed at proper meditation to focus his energies to understand the potency of his element. Unlike his peers, Feng was rebellious and independent. He was a trouble-maker, often daydreaming or playing games rather than practicing his Airbending. Therefore, Feng was not to be tattooed with the arrow symbol on his head until his return, upon which he would have mastered Airbending. The monks decided that this was the proper sort of pilgrimage for the young man, since he was such a free spirit, and Feng agreed.

            It was in Ba Sing Se that, unknowingly at the time, Feng met his future wife, a girl named Lin while in the marketplace. She was purchasing some fresh fruit when Feng caught her gaze. Finding her very attractive, Feng struck up an awkward conversation with her, which ultimately led to an invitation to dinner at Lin's parents' home in the Middle Ring to welcome him to the Earth Kingdom. Lin knew a bit of Earthbending, but she still had much to learn. She could levitate stones and create rock shields, but had not acquired any further skills. Feng, seeing her yearning to become a better bender, offered to let her travel with him, hoping that she would gain competencies with him while on their travels. Lin agreed, and the two set out on an adventure together.

            Feng and Lin married years later and had a son they named Quon. He became an Astrology Professor at Ba Sing Se University and married a woman named Lan. The two of them had two children, a boy and a girl. Their son, Shen, would become a notable Earthbender for the Earth Kingdom. Shen became the owner of a classy restaurant called The Golden Liondog, before marrying a woman who was a customer there named Min. Despite the attempts of the Dai Li to conceal the war between the Fire Nation and the rest of the world, Shen, like so many others who kept hushed up about it (lest they be brainwashed) was fully aware, and he wanted to fight for the freedom of the world. The two had already started a family together, and had a two-year-old named Jin. Regardless, Shen went off to war, leaving his wife behind to run the restaurant. After he left, she discovered that she was pregnant again. Min gave birth to a girl, whom she named Wing.

            Wing was forced to grow up without her father around, having only even met him once when she was very young, when he had managed to return home for a short trip to see his family. Because of this, Wing has had a great resentment toward the Fire Nation and the war for having stolen her father away from her. Min had never been quite the same since her husband decided to leave, though she fully supported his decision. It was Wing's grandmother, Lan, who helped to raise her and her brother, filling the void their father left. Lan was a tough woman and very strict. However, she was wise and taught Wing many important life lessons. One thing that Lan taught her granddaughter was something that not even her mother or father was aware of. Lan had said that her now deceased husband had once told her that his dad was an Airbender, a rambunctious man who had struggled hard, but who had finally earned his title as a Master Airbender. Lan passed on the knowledge to Wing that she was a descendant of Feng, the Airbender. It wasn't until this point that Wing understood just why she could not Earthbend.

            Wing had been unsuccessful in attempting any sort of Earthbending, even be it the simplest exercises. This had frustrated her growing up, but when her grandmother had said that she had Airbender blood running through her, Wing felt more at ease, as if this information was something she had been waiting to hear. Though no Air Nomads to her knowledge (apart from Aang) were left after the genocide, Wing took it upon herself to train herself. She sought help in her mother and grandmother, who provided her with ancient Airbending scrolls and texts. They helped her train, despite not knowing anything about Airbending themselves. They supplied her with an unending amount of moral support, and while Wing's grandmother was the one to continue to push her harder and farther, her mother was the one to encourage her and give Wing the motivation she needed. Being an ambitious girl, Wing was soon to discover that she truly was an Airbender and was quick to learn some very basic Airbending moves.

            Wing's older brother, Jin, was always the protective type, guarding and protecting her from all he could, even at times to the point where it was too much. Jin was not a bender of any sort, but he was a skilled fighter. His father had passed on his old katana to him, which Jin practiced using once he was old enough and permitted to by his mother. When Jin was of age, he began working at his father's restaurant, working there as head chef. On Wing's sixteenth birthday, Jin gave her twin white jade daggers, knowing that someday the world would be relying on Wing's skills. While their mother and grandmother were helping Wing to Airbend, Jin was teaching her how to better her skills with her blades.

            When Wing was eighteen, she had the pleasure of seeing Avatar Aang in person when he came to their city. After he had liberated them from Long Feng and destroyed the Dai Li based in Lake Laogai, Wing rejoiced and celebrated with her family, only wishing her father could have been there to see it. However, Princess Azula of the Fire Nation took command of the Dai Li and coordinated the simultaneous capture of the Earth King and the Council of Five, gaining control over the city. Wing knew it would not be long until the Fire Nation would firmly control the entire city. It was then that the eighteen-year-old Wing realized she needed to stand against this threat.

            Leaving her remaining family behind, Wing forced herself to say goodbye, and ventured out with what little knowledge she possessed on Airbending to aid the forces opposing the Fire Nation armies. Jin was left to take care of the family and to run The Golden Liondog. Wing's journey took her to many places and many cities and villages. She made friends along the way, but they were constantly combating numerous threats. It wasn't until Aang at last defeated Fire Lord Ozai that Wing returned home, not only to her mother and grandmother, but to her father as well, who had made it home safely from the war.

            Little did Wing know that the world's troubles were only just beginning...

            When Ozai rose again, having killed the Avatar, the nations were united under the guise of peace into the Great Empire, ruled by him and the Black Lotus. Over this time, Wing has continued practicing her Airbending and has now mastered much of it. She is now twenty three years old and has grown into an adult that has already made her family proud. She is about to make them all even prouder.

            The gossip that had most believing it were true was that it was Zuko who had really gone mad and killed his companions and guards. Branded a terrorist, Zuko was considered dangerous. However, having seen Aang and his companions in person, Wing did not believe any of this, as she had trusted Aang and his judgement, and therefore did not believe that Zuko was the one to blame when the Avatar trusted him before his sudden death.

            When whispers spread of the Blue Spirit Clan, a group of Outcasts lead by Zuko, Wing followed them, hoping to meet up with him and his freedom fighters. She joined shortly after another girl around her age named Nizhoni. Though the Avatar Cycle was broken, Wing, like those she has allied herself with, has not given up hope for the world. Wing, though now already exceptional (especially for having had to teach herself), constantly aspires to become a great Airbender to honor the last Avatar and to help save the world.


          Last edited by Fayt Fyre on Mon Jan 16, 2012 4:47 pm; edited 1 time in total

          Tryne, the Time Traveler
          ★ Administrator & FoG Mother ★
          ★ Administrator & FoG Mother ★

          Join date: 2009-05-12
          Female

          Posts: 4511
          Age: 25
          Location: Milky Way Galaxy, Sol System, Earth, USA, Illinois


          Caligo Main Character
          Shade Species: Inklaw Inklaw

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          Re: Fate's Marionettes

          Post by Tryne, the Time Traveler on Sun Jul 26, 2009 12:27 am

          Tora Ryuko

          Female
          18 years old
          Born July 15th, in the year of the Tiger

          Appearance:
            Picture


          Personality Traits:


            Ability:
              The First Avatar -- Natural Master and Fully Realized Firebender
              Firebending, used by the people of the Fire Nation, is the most aggressive bending art. Unlike other benders who depend on external sources of their elements to bend, Firebenders can create fire using their internal heat source in addition to controlling already existent flames. As the element of power, Firebenders have to be able to maintain a constant source of energy and balance in battle, unleashing a volley of direct, successive attacks. Due to its solar sympathy, Firebending is stronger during the day, ineffective during a solar eclipse, and at its full power at noon. When a comet is near the planet, the power of a Firebender is greatly increased. The sub-skill of Firebending is Lightning.


            Nation of Birth:
              Fire Nation - Ember Island
              Ember Island is a small resort located in the outer islands of the Fire Nation. It is home to many luxurious resorts and vacation homes for the wealthy and powerful. The beaches are among the most popular in the country, and host many popular Kuai Ball games.


            Relatives:



            Weapons/Gear:
              Firebending


            Biography:



            Last edited by Fayt Fyre on Mon Jan 16, 2012 4:47 pm; edited 1 time in total

            Tryne, the Time Traveler
            ★ Administrator & FoG Mother ★
            ★ Administrator & FoG Mother ★

            Join date: 2009-05-12
            Female

            Posts: 4511
            Age: 25
            Location: Milky Way Galaxy, Sol System, Earth, USA, Illinois


            Caligo Main Character
            Shade Species: Inklaw Inklaw

            http://trynethetimetraveler.deviantart.com/ http://www.facebook.com/faytfyre

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            Pokémon - Fate Falls

            Post by Tryne, the Time Traveler on Mon Oct 12, 2009 8:48 pm

            Fate Falls

            Female
            20 years old

            Appearance:
              Picture


            Region & Hometown:
              Kanto - Saffron City


            Profession:
              Pokémon Photographer


            Pokémon:

              1. Eevee ♀ --Eve

              Attacks:
              1. Quick Attack
              2. Bite
              3. Iron Tail
              4. Trump Card




              2. Luxray ♂ -- Volt

              Attacks:
              1. Crunch
              2. Thunder Fang
              3. Discharge
              4. Thunder

              OR

              Vaporeon ♀ -- Mist

              Attacks:
              1. Muddy Water
              2. Blizzard
              3. Hydro Pump
              4. Surf




              3. Butterfree ♀ -- Bluebell

              Attacks:
              1. Psybeam
              2. Silver Wind
              3. Bug Buzz
              4. Aerial Ace

              OR

              Charizard ♂ -- Inferno

              Attacks:
              1. Fly
              2. Flamethrower
              3. Heat Wave
              4. Flare Blitz




              4. Swellow ♀ -- Alouette

              Attacks:
              1. Roost
              2. Air Slash
              3. Agility
              4. Fly

              OR

              Pidgeot ♂ -- Squall

              Attacks:
              1. Tailwind
              2. Steel Wing
              3. Twister
              4. Sky Attack




              5. Flareon ♀ -- Cinder

              Attacks:
              1. Smog
              2. Fire Fang
              3. Fire Blast
              4. Overheat

              OR

              Espeon ♀ -- Sunny

              Attacks:
              1. Psychic
              2. Future Sight
              3. Light Screen
              4. Morning Sun




              6. Bulbasaur ♂ -- Blade

              Attacks:
              1. Power Whip
              2. Leaf Storm
              3. Seed Bomb
              4. Synthesis

              OR

              Leafeon ♀ -- Ivy

              Attacks:
              1. Energy Ball
              2. Grass Whistle
              3. Magical Leaf
              4. Leaf Blade


            Biography:
              Born in the heart of the largest metropolis in the Kanto region, Saffron City, since an early age, Fate became accustomed to the hussle and bussle of everyday life and, in turn, grew to have a big personality of her own and to be quite a people person. From a young age, she was very talkative, speaking with other children and adults alike. Fate has always been an intelligent girl just like her parents, who both work at Silph Co. Headquarters, the tallest building in the city and the largest manufacturer of Pokémon technology. Unlike them though, Fate has always followed in the footsteps of her grandfather, whom she has always looked up to and admired.

              After retiring a wealthy and relatively famous man, Fate's grandpa, a renowned photographer, got to travel all over the world from region to region. Countless photos of his of all types of Pokémon, some rare or even legendary, were published everywhere. Fate, never being overly competitive, and thus not suited well to be a serious Pokémon battler or trainer, decided early on that she wanted to be a Pokémon photographer and to get to travel all over just like her grandfather. She's always had an uncanny love of all types of Pokémon, and to her, this career choice seemed like destiny. So, her grandpa began to teach her everything he knew about photography and operating a camera properly from a young age. By the time Fate was a teenager, she was already a master photographer, taking photos of Pokémon for her local newspaper, a few magazine commissions, and for friends, family, and the occasional freelancing gig.

              Today, now at twenty years old, Fate, the only child to her over-worked, well-paid, but immensely caring parents, is a full-time professional photographer working for a publishing company in Saffron City. She is paid to photograph and film Pokémon in the natural environments, most specifically rare Pokémon that have seldom if ever been photographed before.

              Fate received her first Pokémon, an Eevee, at the age of ten from Professor Oak. She named her Eve, and they were immediate friends. Their friendship only grew, and soon the two were inseparable. Rather than forcing a specific type of evolution onto the unique Pokémon, she decided almost right away to keep her beloved Eve just the way she was. Because of a surplus in Eevees after an Eevee breeder came through the city one year, Fate decided to adopt a few other females so they could all be friends. Later on, Fate decided to evolve the four other Eevees, one into a Flareon, one into an Espeon, one into a Vaporeon, and the last into a Leafeon. Together, they ventured all over the Kanto region, and later the rest of the world.


            Last edited by Fayt Fyre on Mon Jan 16, 2012 4:47 pm; edited 1 time in total

            Tryne, the Time Traveler
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            His Dark Materials/The Golden Compass - Kailani Ruane & Iden

            Post by Tryne, the Time Traveler on Thu Aug 12, 2010 5:14 pm

            Kailani "Kai"/"Lani" Ruane

            Age: 27

            Gender: Female

            Race: Gyptian

            Affiliation: Republic of Heaven

            Homeworld: Lyra's World

            Weapons: She carries two small daggers on either side of her hips, however she prefers not to use these unless absolutely necessary. Instead, they are used mostly for cutting plants and disecting fruit for various medicinal purposes or for food. She also has full knowledge on how to use a sword and a bow, however she normally does not have either close by.

            Appearance:
            Photo
            Kailani is rather tall, but not enormously so. As a child, she was gangly and thin, and not much has improved since. Now that she's in her late 20's, she has managed to gain some flattering curves. Still, she is mostly made of lean muscle. The good thing is that her general appearance makes up for her lack of womanly shape. Her skin is like porcelain and silky, due to the salt water. Her hair is naturally golden and wavy, though it is often wet (in which case, she is quick to attempt to fix it and re-style her hair). Kailani's eyes are perhaps the most startling green-blue, and her thin but large lips only serve to accentuate her old-world face.

            Personality:
            Kailani is an amazing listener. She is constantly aware of the feelings of others, making a point to take care about everyone else. She believes in complete honesty and is unwilling to lie for convenience sake. That being said, she has been known to make a tiny white lie, so long as its for a good cause (or to prevent someone from getting their feelings hurt).

            Although as a child she was often unsure of herself and her place among her peers, nowadays Kailani is quite comfortable with her own self. She has a kind of humble confidence that only becomes evident after getting to know her better. She prefers to stay out of conflict, avoiding an argument at all costs. However, if she is offended or hurt by someone, she often decides to meet it head on; nicely. Of course this depends entirely on the situation. She will just as easily let it slide.

            Kailani has a deep desire to have all her unanswered questions answered, and she certainly has a lot of questions about the world. She is a very curious person and a rational thinker. Her mind always seems to be contemplating something, and many adults told her as she was growing up how she seemed to be troubling herself with ideas and questions that someone her age shouldn't even be thinking of or worrying about.

            She is incredibly calm, logical, and easygoing, which often makes people believe she has very few emotions. On the contrary, her emotions run deep. They are just hidden by her fluid exterior. She has a passion for helping people and will often be seen near those who are most in need of her help. Kailani believes in peace and understanding, and it saddens her beyond reason that living things sometimes suffer. She loves being around others and making people happy, though she prefers to not be the center of attention. She is kind to everyone. Even so, she needs her moments of solitude in order to recuperate.

            Biography:
            Kailani was quite a troubled child growing up. Her uncle was a member of the Council and was always trying to "fix" her. He told her many times that her urges to leave the ships and travel on land were useless and were causing their family to seem weak. Her own parents mostly stayed out of it, but they were always a bit less harsh with her. Still, Kailani desired to know more about the world than what she could see from the docks. What child wouldn't?

            When she was 17, she went to the Gyptian King for permission to explore the world. He granted it on the condition that she would return some day and tell others of her travels. In reality, he'd hoped that she would make a good spy. She had the makings of one, and certainly the way her daemon had settled hinted at her inquisitive nature. Unfortunately for him, although she kept in touch with her family on a fairly regular basis, Kailani proved to be a rather poor source of information.

            Part of this was because of what her priorities were at the time. Instead of exploring the human world, something she knew very little about, Kailani headed North. With the help of an aeronaut she'd met on the docks, she managed to find and ingratiate herself with a witch coven located just south of Serafina Pekkala's own clan. While she was not permitted to be with them long, one of the older witches found herself amused with the young girl's willingness to learn. She began teaching Kailani the art of herblore and healing through nature. Kailani had never considered herself to be a healer, but she couldn't get enough of what the old witch was teaching her.

            After leaving the witches, she still continued her studies. She traveled back to the humans and found herself a job collecting plants and various other materials at a local alchemist shop. Of course, she had to lie about where she'd come from; no one would hire a Gyptian. Even so, Kailani looked up to her boss and considered him to be a wise man. He was also very watchful of politics and she herself soon began to learn of the Magisterium and the secretive plot of Lord Asriel's to overthrow the government. At the time, this was probably all hearsay - funnily enough, that rumor turned out to be true.

            She was 23 years old when her family's ship pulled into the harbor near where she was living and working. She hadn't heard from her father in a long while - it had always been her mother's handwriting in the notes she received. When she got to the ship, Kailani hesitated. She was unsure if she was still welcome aboard. But her Uncle spotted her, and he nearly jumped down the side, taking her in his arms. She cried then, as did he, and so did her mother when they finally joined hands as well. Iden too met with daemons he'd missed. When she asked of her father, however, stillness was her only response. Kailani had feared the worst.

            Her mother took her hand and led her to a back room aboard their ship, where there on a small bed lay her father, his eyes shut tight in pain, though still alive. Kailani knelt beside him and looked him over. Where his left hand should have been was a bloodied rag. Kailani then understood - this ship had been at sea for a long while. If he'd injured himself, there would be no way to treat the wounds until either meeting with another Gyptian vessel or by making to shore. Neither was apparently an option before gangrene had set in.

            Kailani set immediately to work mending her father's hands. Using the knowledge she learned both from the witches and the alchemist, she was able to rid his body of the poisons and save most of his arm - though his hand and some of his arm had to be removed. Within a month, he was good as new - for the most part. She had stayed on the ship with every intention of deboarding once her father was well, but then more illnesses and various other medical issues arose in the population. While the Gyptians had doctors and shamans and people who were considered healers, her own family's vessel had to rely on other ships and/or what help they could find when they docked. Kailani soon realized that she couldn't leave them again, and so she went with her uncle to see the King once more, asking to be let back into the family.

            Kailani has been on her family's vessel ever since. She hardly misses the land and has become quite comfortable in her role as a Gyptian woman. With her mother's aging and her Uncle never marrying, soon she will be an elder on board her ship. Her status will soon allow her more time to do whatever she pleases. The land still holds many unknowns, and Kailani would love the opportunity to fight alongside the Republic of Heaven one day. At the moment, however, she is content to never travel far from the harbors.

            ____________________________________________
            Dæmon - Iden

            Dæmons (pronounced: Dee-men) are the physical manifestations of the souls of humans in Lyra's world. Although dæmons are a separate identity to their humans, together, both are considered to be one entity. Therefore, both the human and dæmon will die simultaneously, if one is killed.

            Dæmons assume the forms of animals. During the childhood of a human, the dæmon can shapeshift into any kind of animal depending on whim or circumstances; after the child has attained maturity, their dæmon will settle into a permanent form, often reflecting the nature of their human. A person's dæmon is usually the opposite sex, although it is possible for both to have the same sex. It is a taboo for a person to touch another's dæmon; similarly, a dæmon cannot touch another person.

            The separation between a human and their dæmon is very painful and emotionally afflicting. Excluding the dæmons belonging to witches, who could travel great distances away from each other, death would usually follow the separation due to the severe trauma. In the series, a device known as the Silver Guillotine was able to separate dæmons from their humans without resulting in death. Nevertheless, this resulted in the human becoming a zombi.


            Dæmon Animal: Birman Cat

            Dæmon Appearance:
            Photo 1 | Photo 2 | Photo 3
            Iden's body is eggshell in color, while his markings are described as chocolate-point. He has semi-long, silky hair and very notable sapphire eyes. He (like Kailani is about her hair) is very critical and fussy about his fur, often grooming himself to keep his coat looking ever knot-free and shiny. His claws are sharp like needles, and though he rarely is ever cross or upset enough to use them, will commonly sharpen them when the opportunity strikes him.

            Dæmon Personality:
            Iden represents some of the most prominent aspects of Kailani's personality - curiosity, a bit of introversion, her friendly, warm, and sociable nature, intelligence, the need for freedom and her desire to explore, a playfulness, and her own uniqueness. He is more of a risk-taker than Kailani is herself though, and very much like a cat, he isn't afraid to simply do something even if told otherwise. He is extremely loyal to Kailani though and usually is thinking along the same lines.

            Due to the popular misconception that cats do not like water, the Gyptians were rather surprised when Kailani's Dæmon settled on that. Despite being a cat though, Iden rather admires the water and even enjoys swimming on occasion. He and Kailani were introduced to water at birth, having lived most of their lives on a ship, and therefore are both well used to it.


            Last edited by Fayt Fyre on Mon Jan 16, 2012 4:47 pm; edited 1 time in total

            Tryne, the Time Traveler
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            Ancient Egyptian Mythology - Kitiri

            Post by Tryne, the Time Traveler on Thu Oct 06, 2011 6:36 am

            Kitiri

            Meaning of Name: Derived from Mkitiris (which means guide of Re), and tiri (beautiful)
            Sex: Female
            Age: Unknown - possibly always existed, according to Egyptian legend (though she looks only to be in her late twenties)
            Current Residence: Alexandria, Egypt
            Stature: Goddess of Creatures

            Appearance:
            Drawing

            Height: 5'6"

            Weight: 110 lbs

            Hair:
            -long
            -straight
            -dark

            Face:
            -dark brown eyes
            -full lips
            -slightly round

            Skin:
            -fairly dark and tanned

            Body:
            -thin
            -fit and healthy

            Clothing:
            -fashionable and high-end taste
            -normally wears white dresses
            -golden sandals

            Powers and Abilities:
            Kitiri isn't known for being overly magical, but her powers do grant special abilities to her creatures. The snakes she wears around her arms are able to transform to a massive size, as is her black cat. Kitiri is sometimes depicted as having the head of a Fennec fox in ancient Egyptian hieroglyphics, and therefore it is believed she is able to transform herself into that kind of animal.

            Biography:
            She watches over all creatures, both in life and when they pass on to the afterlife. She always wears two snakes, one on either wrist. The black snake represents the afterlife, and his name is Almaut (which is Arabic for death). The white snake represents life, and its name is Hayat (Arabic for life). Kitiri is often times accompanied by a black cat whose name is Mawla (Arabic for protector). Both the snakes and the cat are capable of transforming into huge creatures to protect her, other gods, or even her followers. The cat becomes the size of a panther, while the snakes can grow to the size of anacondas.

            Kitiri always wears makeup on her left eye that mimics the Eye of Horus, or the Udjat. Horus was the son of Osiris and Isis. Egyptian myths state that Horus lost his left eye in his war with his uncle Seth for the throne when Seth murdered his brother Osiris. Since Horus was said to be the sky, he was considered to also contain the sun and moon. It became said that the sun was his right eye and the moon his left, and that they traversed the sky when he, a falcon, flew across it. Horus' left eye had been gouged out by Seth (or Set), which explained why the moon, which it represented, was so weak compared to the sun.

            Since Kitiri was Horus' lover and later his wife, she too wore the Ugjat. In ancient Egypt, the Eye was a symbol of protection, a duty of Kitiri's. Kitiri is also the daughter of Re and Bastet.


            Last edited by Fayt Fyre on Mon Jan 16, 2012 4:47 pm; edited 2 times in total

            Tryne, the Time Traveler
            ★ Administrator & FoG Mother ★
            ★ Administrator & FoG Mother ★

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            WoW - Aivy Woods

            Post by Tryne, the Time Traveler on Fri Jan 13, 2012 9:52 am

            Aivy Woods

            Age: 25 years old
            Sex: Female
            Race: Human
            Class: Hunter
            Talent: Survival
            Weapons:
            Main Hand:
            Ranged:

            Home: Stormwind, Elwynn Forest

            Birthsplace: Goldshire, Elwynn Forest


            Motto: Never lose sight of what you're aiming for.

            Appearance:
            Aivy has long, "sun-touched" golden blonde hair that's naturally straight. Her eyes are a forest green and almost in that way seem to reflect her love of exploration and tracking wild animals. She is lean and of average height with very little muscle, aside from some tone in her arms, due to shooting a bow. Since she is a knight of the Alliance, she does have a few battle scars, though thankfully none yet in places that clothing can't cover.

            Her demeanor is noticeably humble yet confident, and her very presence seems to radiate kindness and charm. She is known for her charismatic and “trademark” smile, which normally can be seen on her face. Aivy appears to be rather pleasant and approachable, yet she seems a contradiction – although modest and gentle, she carries herself with an air of certainty, and though she may not be the overly talkative type, she isn’t afraid to be involved in conversations either.

            Raised with good manners and to be respectful, she also harbors an often overlooked brilliance behind her eyes, thus leading people to underestimate her intelligence. Just because she may display respect and civility toward her superiors or others in general does not mean she won’t question them if she feels it’s right to do so. Because of her interests and her experience in combat, she also has an unexpected bold and boyish side – a mixture of feminine and masculine qualities that set her apart and, for those who get to know her, are often agreed to be her strongest traits.

            Her typical attire consists of warm colors - reds, oranges, golds, etc. She enjoys the challenge of keeping up with the latest in fashion around the world but feels most drawn to the human trends set in Stormwind. Her battle gear can vary depending on the type of mission she is on, from light if she isn't planning on seeing much combat or is in a warmer climate, to medium if she is to be doing a lot of trekking and scouting. Most commonly though, she can be seen in chain armor for ultimate protection on the battlefield, which isn't overly heavy for her like that of plate.

            Mount(s):


            Biography:
            Born in a quaint cottage in the charming town of Goldshire outside of Stormwind, Aivy Woods is a true small-town girl at heart. Taking pleasure in the little things, such as nature, stargazing, and family-friendly town events, Aivy is accustomed to living a simple life, which isn't to say an boring one.

            Her mother, Coral, thought she was unable to have children, but then her parents were blessed with Aivy, though the girl grew up as an only child. Her father, Clay, worked as a blacksmith like his father before him, and his true passion lay in creating weapons, all of which he was familiar with and admired. Her mother was an exotic animal breeder who made the commute into the city on occasion to sell her finely-bred pets that she loved dearly.

            Though they both didn't make a lot of money, they did the best they could to provide for their only child and even sent Aivy to a well-respected public school in Stormwind so that she could get a proper education.

            Growing up, Aivy spent a lot of time with her parents, and being that her father never had a son to share his love of smithing with, he taught Aivy instead all about being a metalsmith and even how to use the weapons he created. She was especially fond of ranged weapons, as she seemed to be a natural at aiming at her targets. Together, Aivy and her father would often take time to go hunting and spend some quality time with one another.

            Aivy’s mother’s love for animals passed down to her, and as such, Aivy had some of her own pets growing up, including a wolf pup and her own riding horse. Her mother taught her how to properly care for different species of animals, something Aivy found fascinating. She even helped her mother care for newborn creatures that would later be sold as pets.

            When Aivy matured and was old enough, it came time for her to leave her parents' home and start her life. She was a true combination of both her parents, with a passion for both animals and combat. Unlike most girls in that she was a bit of a tomboy (though still feminine in the way she cared for her appearance), Aivy knew what she wanted to do with herself.

            She decided to take up arms and join the Alliance in the fight against the Horde. She enlisted in the military, joining the ranks of other young soldiers as a private at the young age of eighteen. Committed to their efforts, Aivy eventually earned her place in the Alliance as a knight, a horse-mounted warrior, and one who was sent on field, reconnaissance, and exploration missions. She got what she had hoped for, which was to travel all across Azeroth and aid those requiring it.

            In doing so, she was also able to find a variety of creatures her mother, who had seen and bred a great many, could only dream of. Aivy learned to tame and train some of these animals she met on her travels, and together they set out to make the world a better place.

            On her travels, Aivy met a unique and eye-catching black fox while in Redridge. The fox took no notice of her as it came out of stealth (something she, up until then, was unaware foxes could do) and ran straight past her towards its prey - a rabbit. After securing its meal, it finally noticed Aivy standing there, and rather than running, decided to protect its kill and attack. The creature lunged towards Aivy, though this was only a bluff, as it had just intended to frighten her. Instead, Aivy was intrigued and attempted to calm the creature, speaking to him soothingly. Almost instantly, the black fox relaxed and ate its meal, completely comfortable with the human woman next to him watching.

            Shortly afterward, Aivy was caught unawares and attacked by a gnoll patrolling the area. Immediately coming to her defense, the black fox attacked the gnoll, and together they took him out as a team. Feeling a deep bond and connection already forming, Aivy named the fox Cloak, and the two have since been inseparable.

            Also accompanying Aivy on her journeys are a gryphon hatchling she discovered alone and in desperate need of attention during a terrible storm whom she named Dagger (because of his sharp little talons), and her family's prized Palomino stallion that she helped to care for growing up, Arrow (since she said as a kid that he was as fast as one of her arrows).

            Aivy's great dream is to find rare animals on her adventures and to hopefully be able to befriend them. She has goals of one day settling down to be a stay-at-home animal trainer and owning a home in Lakeshire, Redridge and perhaps taking up a bit of fishing.

            Tryne, the Time Traveler
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            The Secret World - Rynn Reaver

            Post by Tryne, the Time Traveler on Thu May 03, 2012 6:50 am

            Name: Rynn Reaver (Born Alirynn Reeve)

            Alias: Tryne

            Sex: Female

            Age: 27

            Height: 5'6"

            Nationality: American

            Ethnic Background: Scottish and English heritage

            Appearance:
              Build: Thin, very little muscle, average height, ectomorph
              Hair: Long, straight, layered
              Hair Color: Red
              Eye Color: Green
              Skin Color: Porcelain
              Distinguishing Features: Her pupils are very tiny, even in near darkness. This gives her irises a very deep green look. She also has a scar on her upper right arm from where she had to have stitches when a shark bit her when she went swimming with sharks in the ocean.
              Clothing: Rynn tends to favor fairly fashionable clothing, usually sporting a shade a green for her top, since it compliments her fiery hair nicely. In the cooler months, she'll wear something like a muted orange scarf with a brown, stylish leather jacket and a pair of dark wash skinny jeans with high-heeled boots. She isn't opposed to wearing a dress when it's warmer, though she typically saves those for special occasions. Her typical summer attire includes blouses, t-shirts, tank tops, and capris or shorts, with a pop of color on her favorite peep-toe heeled sandals.

              Her business attire varies much less than her casual look. Rynn always wears at least some blue in her clothing when at work along with duller neutral colors, like black, gray, and white. Additionally, she has a uniform she will wear whilst in the Illuminati headquarters at the Labyrinth.


            Strengths/Talents:
              Academic - Naturally good learner and retainer of information
              Sixth Sense - Has great instincts and can sense things others often can't
              Empathetic - Has the uncanny ability to empathize with people and all living creatures
              Perseverance - Dedicated and committed
              Loyal - Devoted and trustworthy to those who have her allegiance
              Open-minded - Can view things from all angles before forming a conclusion
              Merciful - Willing to give others a second chance and show sympathy


            Weaknesses/Limitations:
              Sense of Superiority - Feels slightly better than the average person/more important
              Greedy - Has expensive tastes and expects a certain type of lifestyle
              Addicted to Magic - Dependent on using and learning new magic
              Dishonest - Not a stranger to bending the truth or outright lying, a must for her line of work
              Unlucky - Tends to have bad luck, especially when it matters most
              Paranoid - Always is afraid of being watched or bugged, even by her own Illuminati
              Sleeping Disorder - Has a hard time sleeping through the night due to nightmares


            Skills and Abilities: Elementalism
            She has mastered the art of magic-weilding and can channel the elemental forces of nature.

            Weapons and Equipment: She is not built for hand-to-hand, melee combat. Instead, Rynn is a deadly shot with a handgun or pistol and is even more lethal with her magical abilities. She carries two hidden guns on her at all times, along with a pocket knife and government-issued cell phone.

            Interests and Goals: Her biggest goal is to uncover the deepest secrets of this world, to get to the bottom of all the questions that apparently have no answers. She has a burning desire to know what is being kept secret and to learn what has yet to be understood.

            Occupation: Informant for the Illuminati secret society
            This goes hand-in-hand with her "day job" under the guise of a photojournalist for a bogus magazine company created by the Illuminati called Enlightenment.

            Personality Type: ISTP / INTP
            Quiet and reserved, Rynn is interested in how and why things work from everyday things to the universe itself. She's a risk-taker who lives for the moment. She's always been interested in and talented at extreme sports, such as sky-diving, paragliding, and even base jumping. She is fairly uncomplicated in her desires. Loyal to her peers and to her internal value system, she is not however overly concerned with respecting laws and rules if they get in the way of getting something done. Detached and analytical, she excels at finding solutions to practical problems. Logical, original, Rynn is a creative thinker. She can become very excited about theories and ideas. She is exceptionally capable and driven to turn theories into clear understandings. She values knowledge highly, along with competence and logic. Because of her somewhat withdrawn and quiet nature, she is hard to get to know well. She's quite individualistic, having little interest in leading or following others.

            Biography:
            Not much is known about Rynn. She's always had very few true friends, and those who have known her longest wouldn't even say they know her well. It's not that she's exactly antisocial, but she does have a hard time keeping her friends close and staying in contact. She does just fine on her own and, unlike most, doesn't rely so heavily on others for support or social fulfillment. Therefore, she can come across as rather apathetic at times.

            What is known about her can be found in her personal file, which is privately kept on her by the Illuminati. This states that she was born not far outside Manhattan, New York in a tiny yet upscale town known as Harbor Hills overlooking Little Neck Bay. Her family owned a rather large estate on Shore Cliff Place, neighboring both the ocean and a local park. Rynn was an only child who was mostly raised by her nanny, and who, from a very young age, had a taste for adventure and liked to cause mischief and trouble. This was attributed to her wanting attention, but the fact of the matter was, trouble seemed to follow Rynn wherever she went, even into adulthood.

            Branded an outcast as a teenager, Rynn always knew she was different than other girls. While most girls her age preferred to be chasing boys or talking about hair and makeup or the latest scandal on a reality TV show, she enjoyed such pastimes as ghost hunting, exploring the wildness or the alleyways and channels through the city that were less traveled, and writing in her journal while stargazing. Only a few people ever could understand her and even less could relate, so the friendships she had were usually short lived. She was unique. Always wanting answers. Always chasing the unobtainable. She had a hunger for wanting to know what others could only ever speculate.

            After earning her high school diploma, Rynn went on to study biology at a university. She had always related well to animals, and being that her parents were often absent from her life due to their important careers, they often times appeased her by buying her things she desired, many times that being various pets that their maids would help her take care of. Animals, Rynn felt, understood her better than anyone else in the world, and her love for them was what drove her to study zoology, or more specifically, to become a mammalogist.

            Always present in her life though was a darkness, something that started off small and nearly undetectable. That later grew into an annoyance, like a little fly that would buzz around the room from time to time some days. Soon, the darkness spread like a disease, engulfing her world. This thing that haunted her so was not the ghosts that she hunted for fun, but rather her own ability to detect otherworldly things in general, like a sixth sense. No one she knew of ever seemed to feel or see the things she could, even when it appeared so obvious to her sometimes. Thinking she may be losing her mind, as it only worsened with age, Rynn went to seek help, speaking first with a psychiatrist who brought her no closer to answers, then to a renowned psychic who seemed more interested in money to her than actually providing her with usable information. After awhile of searching and running into countless dead ends for answers, she at last met a man who instead found her.

            His name was simply Mr. Grey. And he showed her the world.

            An agent of the underground secret society known as the Illuminati, Mr. Grey was sent to track down Rynn when one of their highly sensitive mediums felt her presence...and her potential gifts. He brought her in and offered her knowledge and wealth beyond even her wildest dreams, all in exchange for her help. She joined their cause and swore herself to them, abandoning her old life as it was, swept away by all their promises, money, and the alluring taste of power that seemed to drip off of their confident, foreboding selves.

            Now, at twenty seven, Rynn Reaver is a highly trained informant, often working undercover, her insight and intuition leading her to uncover some of the worlds most unheard of mysterious.

            _________________
            -Tryne



            "The enlightened shall rule the world. With vast knowledge, immense power, and manipulative control, we spread our influence and empire from unseen in the shadows, and yet in plain sight. We are the Illuminati." -Rynn Reaver, AKA 'Tryne'

            Tryne, the Time Traveler
            ★ Administrator & FoG Mother ★
            ★ Administrator & FoG Mother ★

            Join date: 2009-05-12
            Female

            Posts: 4511
            Age: 25
            Location: Milky Way Galaxy, Sol System, Earth, USA, Illinois


            Caligo Main Character
            Shade Species: Inklaw Inklaw

            http://trynethetimetraveler.deviantart.com/ http://www.facebook.com/faytfyre

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